Augmented Reality Memorabilia Authentication via Digital Twins
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Solution Overview
Problem
The existing methods for purchasing sports memorabilia items are plagued by authenticity validation issues due to counterfeits and price fluctuations, especially when trying to acquire items during or shortly after events, and lack legal electronic or physical means for direct purchase without personal connections to the athletes.
Innovation Solution
The implementation of augmented-reality technologies allows fans to electronically reserve or purchase memorabilia items during or after events by using performer and fan clients to generate and display augmented reality content, reducing counterfeit risks and price increases, and enabling e-commerce transactions without personal connections to the performers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a person visits a seller or uses an e-commerce site to purchase sports memorabilia items weeks, months, or years after the event, then the item can be obtained through legal channels, but authenticity validation becomes complicated and expensive due to counterfeits
Solution Approach 1:
The system performs preliminary actions by capturing images of the memorabilia item during the event itself, before any potential counterfeiting can occur. These images are stored and associated with the item's digital twin, creating an authentic reference record in advance that eliminates the need for time-consuming validation later.
Solution Approach 2:
The system creates a digital twin (copy) of the physical memorabilia item that includes authenticated images and data captured during the event. This digital copy serves as verifiable proof of authenticity, allowing rapid verification without manual inspection processes.
2Ease of operation
If a person waits weeks, months, or years to purchase memorabilia items after the event, then the item becomes available through standard channels, but the price increases significantly making it unaffordable
Solution Approach 1:
The system enables preliminary purchasing actions during the event itself through the mobile application. Fans can reserve or purchase items while they are still available at event prices, before any price increases occur. This preliminary transaction prevents the subsequent price surge that would make items unaffordable.
3Reliability
If a person wants to obtain memorabilia items during or immediately after the event to reduce counterfeits and minimize price increase, then there is generally no legal way to do so unless the person has personal connection to the performer
Solution Approach 1:
The system provides universal access to authenticated memorabilia purchasing through a mobile application available to any fan, regardless of personal connections to the performer. The platform serves multiple functions: capturing item images, creating digital twins, enabling reservations, and processing purchases - all accessible through a single universal interface during the event.
Solution Approach 2:
The system introduces a digital intermediary layer between the performer and fans. The mobile application and server infrastructure act as mediators that capture, authenticate, and manage memorabilia item data, enabling direct purchasing without requiring personal connections while maintaining authenticity through the digital twin system.
Data Source
AI summary
This disclosure enables various technologies for augmented-reality, which allow a person to obtain (e.g., electronically reserve, electronically purchase, physically receive) a memorabilia item during an event at or remote from a venue in which a performer is performing or within a preset time period after the event (e.g., within few hours after the event) at or remote from the venue. These technologies may reduce a rise in counterfeits of the memorabilia item, while minimizing a price increase of the memorabilia item.


