AR Messaging System Avatar Placement and Interaction
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Solution Overview
Problem
Current messaging platforms lack integration of augmented reality (AR) features, limiting users' ability to create and interact with AR content in real-world environments, and there is a need for systems that allow users to send and receive AR video content for immersive experiences.
Innovation Solution
A messaging system and server system that enables users to generate and place personalized avatars in the real world, allowing interaction and sharing of AR content, with features like geo-tagging, audio integration, and interactive 3D representations, enabling recipients to view and engage with AR content in their own environment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If messaging platforms integrate AR features, then user engagement and interactivity are improved, but system complexity increases
Solution Approach 1:
The system segments AR content into distinct components: avatars, virtual objects, and interactive elements that can be independently created, transmitted, and rendered. This allows complex AR experiences to be broken down into manageable data packets that traverse communication networks and assemble on recipient devices.
Solution Approach 2:
A cloud-based server acts as an intermediary between sender and recipient devices, managing avatar generation, content transmission, and coordination. This intermediary handles the complexity of AR content management centrally, reducing the burden on individual user devices while enabling sophisticated AR functionality.
2Ease of operation
If users can create and share AR content, then user interaction and social engagement are improved, but data transmission requirements increase
Solution Approach 1:
The system creates digital copies of users' physical appearances and environments as avatars and virtual representations. These copies can be transmitted and shared without requiring transmission of the actual complex real-time visual data, reducing bandwidth requirements while preserving the essence of the AR experience.
Solution Approach 2:
Avatars and AR content are pre-generated and cached on recipient devices before actual viewing occurs. This preliminary preparation reduces the amount of data that needs to be transmitted in real-time during the actual AR interaction, lowering data transmission requirements.
3Reliability
If AR content is placed in real-world locations, then immersion and realism are improved, but location tracking complexity increases
Solution Approach 1:
The cloud server acts as an intermediary that manages location data and avatar placement coordinates. It receives location information from users, processes the spatial data, and coordinates avatar positioning across different devices and locations, reducing the complexity of location tracking on individual devices.
Solution Approach 2:
The system uses universal location identification mechanisms that work across different devices and platforms. By establishing a common location reference system, the patent enables consistent AR content placement and avatar positioning without requiring device-specific complex tracking implementations.
Data Source
AI summary
The various implementations described herein include methods, systems, and devices for Augmented Reality (AR) based messaging. In one aspect, a method includes processing a user request to create and place an avatar (e.g., a virtual representation of a user) at a user-specified location. In another aspect, a system manages placement of avatars at various geo locations, allows users to interact with avatars, and manages avatar-avatar interactions with or without user controls. In yet another aspect, a device is provided allowing a user to create, manage, and view avatar-based tags. Additionally, various user interfaces are provided to support the user to create, manage, and view avatars.


