AR Messenger Triggers for Asynchronous Contextual Delivery

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Solution Overview

Problem

Existing communication systems lack the ability to efficiently send and receive augmented reality messages asynchronously, limiting the flexibility and timing of information exchange between users.

Innovation Solution

An augmented reality messenger system that allows users to send AR messages with predefined triggers based on location, time, or visual markers, enabling asynchronous communication and allowing recipients to react and share their responses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If synchronous communication platforms are used to allow real-time information exchange, then communication efficiency is improved, but users must be online at the same time which reduces flexibility

Engineering Contradiction:
Improvecommunication efficiencyVSAvoidtiming flexibility
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system allows users to pre-record audio messages and pre-configure AR content in advance. These messages are stored and automatically delivered to recipients at predetermined times or when specific conditions are met, eliminating the need for both parties to be online simultaneously while maintaining efficient information delivery.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The communication system transitions from static real-time messaging to dynamic asynchronous messaging with configurable delivery conditions. Messages can be scheduled for specific times, locations, or triggered by contextual events, allowing the system to adapt to varying user availability and preferences.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If AR messages with predefined triggers are implemented, then timing and location-based delivery is improved, but system complexity increases

Engineering Contradiction:
Improvetrigger-based deliveryVSAvoidmessenger system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The AR message system is divided into separate functional modules: audio message recording, AR content generation, trigger condition configuration, message scheduling, and delivery execution. This segmentation allows each component to be developed and maintained independently, reducing overall system complexity while enabling sophisticated trigger-based delivery.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary message server that manages the complex logic of trigger evaluation, message scheduling, and delivery coordination. This intermediary handles the computational complexity centrally, allowing client devices to remain relatively simple while still supporting sophisticated asynchronous AR messaging with multiple trigger types.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If AR content is generated and delivered asynchronously, then user engagement is improved, but processing time and resource consumption increase

Engineering Contradiction:
Improveuser engagementVSAvoidmessage processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

AR content and audio messages are pre-generated and processed before delivery. The system creates these content elements in advance, caches them, and prepares them for rapid delivery when triggers are activated. This preliminary processing reduces the time required at the moment of delivery while maintaining high user engagement through rich AR experiences.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses pre-rendered AR content copies that can be quickly delivered without requiring complex real-time processing at the recipient's device. These pre-processed content copies are stored and transmitted efficiently, reducing processing time while preserving the engaging AR experience for the user.

Inventive Principle:
Principle #26Copying

Data Source

PatentEP4211887B1Augmented reality messenger system
Publication Date: 2026.04.22 SNAP INC
  • EP4211887B1 patent drawingFigure 1
  • EP4211887B1 patent drawingFigure 2
  • EP4211887B1 patent drawingFigure 3

AI summary

Systems and methods herein describe an augmented reality messenger system. The proposed systems and methods generate an augmented reality content item based on input from a first computing device, generate a contextual trigger for the generated augmented reality content, the contextual trigger defining a set of conditions for presenting the generated augmented reality content item on a second computing device, and cause presentation of the generated augmented reality content item on the second computing device based on at least one condition of the set of conditions being satisfied.