AR Micro-Chat Session Control for Private Multi-User Interaction

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Solution Overview

Problem

Existing augmented reality systems in wearable devices lack effective mechanisms for real-time, interactive communication between multiple users, particularly in enhancing the user's real-world environment with virtual content while maintaining control and privacy settings.

Innovation Solution

A system and method for facilitating virtual interaction sessions using wearable devices with embedded cameras, enabling real-time communication links and augmented reality interactions, allowing users to view and interact with each other's real-world environments through live camera feeds and apply selectable virtual content items, with configuration interfaces for session control and privacy mechanisms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If augmented reality systems in wearable devices are used to create engaging and entertaining experiences with 3D graphic content, then user engagement and entertainment value are improved, but the system lacks effective mechanisms for real-time interactive communication between multiple users

Engineering Contradiction:
Improveinteractive communication capabilityVSAvoidreal-time communication stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces a communication manager as an intermediary component that coordinates real-time communication between multiple users. The communication manager establishes communication links, manages user connections, and coordinates the exchange of camera feeds and virtual content, enabling reliable multi-user interaction while maintaining system stability through centralized control.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The wearable device and communication system are designed with multi-functionality to support both augmented reality experiences and real-time communication features. The system can simultaneously provide 3D graphic content rendering, live camera feed transmission, virtual content sharing, and audio communication, making it adaptable to various interaction scenarios while maintaining reliable performance across different functions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If users are allowed to apply selectable virtual content items to each other's real-world environments, then user interaction and engagement are enhanced, but control and privacy settings become more complex

Engineering Contradiction:
Improvevirtual content interactionVSAvoidprivacy control mechanism
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The communication manager establishes communication links and retrieves user profiles before actual interaction occurs. Privacy settings and user permissions are configured in advance, allowing users to control what virtual content can be applied to their environment. This preliminary setup simplifies the interaction process during the session while maintaining comprehensive privacy controls.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides feedback mechanisms to users about what virtual content is being applied and by whom. Users receive notifications and can control the application of virtual content in real-time, allowing them to maintain privacy while engaging with virtual content. The feedback loop enables users to make informed decisions about their privacy settings during interaction.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260059004A1Virtual interaction session to facilitate real-time communication between multiple users
Publication Date: 2026.02.26 SNAP INC
  • US20260059004A1 patent drawing
  • US20260059004A1 patent drawing
  • US20260059004A1 patent drawing

AI summary

Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program, method, and user interface to facilitate augmented reality based communication between multiple users over a network. Session configuration data including configuration parameters of a virtual interaction session with a first user is received from a first device. The configuration parameters include an identifier of a second user that is permitted to join the virtual interaction session and a micro-chat duration that defines a time limit for a real-time communication link between the first and second user during the virtual interaction session. The real-time communication link between the first and second user by causing display, by the second device, of a live camera feed generated at the first device. Upon expiration of the micro-chat duration, the real-time communication link between the first and second user is terminated.