Mobile AR Multiple 3D Model Interaction Feedback
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Solution Overview
Problem
Conventional augmented reality (AR) software applications do not allow users to effectively interact with multiple virtual objects simultaneously within a physical environment, leading to user confusion and a negative experience due to occlusions and collisions, which can result in users abandoning the AR feature or the software.
Innovation Solution
The implementation of techniques that enable users to interact with multiple virtual objects in an AR simulation by providing visual and haptic feedback when collisions or occlusions occur, such as rendering bounding boxes for collided objects and modifying the appearance of occluded objects, to enhance user experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If multiple virtual objects are placed in an AR environment, then the quantity of virtual objects increases, but user confusion increases due to occlusions and collisions
Solution Approach 1:
The system provides visual feedback by displaying bounding boxes around virtual objects that are colliding or occluding each other. This feedback mechanism helps users understand spatial relationships and interactions between multiple virtual objects, reducing user confusion while allowing increased quantity of objects in the AR environment.
2Ease of operation
If visual feedback is provided for collisions and occlusions, then user experience is enhanced, but device complexity increases
Solution Approach 1:
The system applies visual feedback selectively rather than universally. Bounding boxes are displayed only for virtual objects that are colliding or occluding each other, not for all objects in the scene. This localized approach enhances user experience for problematic interactions while minimizing the overall visual complexity and processing requirements.
Data Source
AI summary
Techniques for placing and manipulating multiple three-dimensional (3D) models using mobile augmented reality (AR) are described. One technique includes receiving a first request to initialize an AR simulation of a first product for sale within a physical environment. In response to the first request, a first 3D model of the first product for sale is rendered onto the screen. After rendering the first 3D model, a second request to visualize a second product for sale within the physical environment is received during the AR simulation of the first product for sale. In response to the second request, a second 3D model of the second product for sale is rendered onto the screen with the first 3D model.


