Augmented Reality Modeling and Annotation with Unified Gestures

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Solution Overview

Problem

Conventional methods for modeling and annotating physical environments using augmented and/or virtual reality are cumbersome, inefficient, and limited in functionality, often requiring multiple inputs and being restricted to real-time or previously-captured media, with limited views and interactions between virtual and physical objects.

Innovation Solution

Improved computer systems with intuitive user interfaces that reduce the number and complexity of inputs, enabling efficient modeling, measuring, and drawing in augmented and/or virtual reality environments, including touch-sensitive displays and cameras for capturing and displaying physical environments, and allowing for different views, annotations, and interactions between virtual and physical objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional methods of modeling and annotating physical environments using augmented and/or virtual reality are used, then the system can provide modeling and annotation functions, but the methods are cumbersome and require multiple separate inputs to achieve an intended outcome

Engineering Contradiction:
Improveease of operationVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system integrates multiple functions (modeling, measuring, drawing, annotating) into a unified augmented reality interface where a single gesture or input can trigger multiple operations. The wearable device serves as both camera, display, and input controller, eliminating the need for separate tools for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically performs tasks that would otherwise require manual intervention. For example, the system automatically captures images, processes measurements, and generates annotations without requiring users to manually activate each function through multiple inputs.

Inventive Principle:
Principle #25Self-service

2Productivity

If conventional methods of modeling and annotating physical environments using augmented and/or virtual reality are used, then the system can provide annotation functions, but the methods take longer than necessary, thereby wasting energy

Engineering Contradiction:
ImproveefficiencyVSAvoidpower consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary actions by pre-processing data and preparing annotations in advance. The wearable device continuously captures environmental data and pre-computes measurement information, so that when a user requests an annotation, it is already prepared and can be displayed immediately without additional processing time or energy.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If conventional methods of modeling and annotating physical environments using augmented and/or virtual reality are used, then the system can provide measurement functions, but the methods are limited in functionality and require previously-captured media

Engineering Contradiction:
ImprovefunctionalityVSAvoidtime limitation
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system transitions from static, pre-captured media to dynamic, real-time processing. The wearable device continuously captures and processes environmental data in real-time, allowing measurements and annotations to be updated dynamically as the user moves through the physical environment, rather than being limited to fixed, pre-captured images.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12406451B2Systems, methods, and graphical user interfaces for modeling, measuring, and drawing using augmented reality
Publication Date: 2025.09.02 APPLE INC
  • US12406451B2 patent drawing
  • US12406451B2 patent drawing
  • US12406451B2 patent drawing

AI summary

A computer system with a display generation component and one or more input devices displays a representation of a physical object that has a first respective object property and a virtual object that does not spatially overlap with the physical object. The system moves the virtual object based on movement of an input. If the movement of the input corresponds to a request to move the virtual object to a physical space that is not occupied by a physical object, the system moves the virtual object by a first amount. If the movement of the first input corresponds to a request to move the virtual object to a physical space that at least partially overlaps with the first physical object, the system moves the virtual object by a second amount, less than the first amount.