Augmented Reality Object Anchoring with Motion-Based Visual Cues

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Solution Overview

Problem

Conventional augmented reality technology lacks classification criteria for virtual objects based on user motion and context, leading to user confusion and difficulty in perceiving changes in anchoring schemes.

Innovation Solution

An electronic device and method that control the display to display augmented reality objects, obtain anchoring attribute information, identify the anchoring type based on user motion, and apply visual effects representing the anchoring type, allowing users to easily recognize changes in anchoring schemes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional augmented reality technology displays virtual objects without classification criteria, then virtual objects can be widely spread and displayed around the user, but user confusion increases and ease of operation deteriorates

Engineering Contradiction:
Improvedisplay flexibilityVSAvoiduser recognition
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments virtual objects into different categories based on their anchoring schemes (e.g., space-anchored, hand-anchored, head-anchored, body-anchored, object-anchored). Each category is displayed with distinct visual characteristics and classification criteria, allowing users to easily distinguish and understand different types of virtual objects while maintaining flexible display capabilities throughout the augmented reality space.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If anchoring schemes are changed based on user motion and object attributes, then the system becomes more adaptive, but user perception of the change deteriorates

Engineering Contradiction:
Improveanchoring adaptabilityVSAvoidanchoring type perception
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent applies different visual effects and color schemes to represent different anchoring types. For example, space-anchored objects may appear with one visual style while hand-anchored objects appear with another. These visual changes occur dynamically as anchoring schemes change based on user motion and object attributes, ensuring users can always perceive the current anchoring type without confusion or loss of information.

Inventive Principle:
Principle #32Color changes

3Adaptability or versatility

If multiple anchoring schemes are provided for different user contexts, then the system becomes more versatile, but device complexity increases

Engineering Contradiction:
Improveanchoring scheme varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a dynamic anchoring system that automatically adjusts the anchoring scheme based on real-time detection of user motion and context. The system transitions between different anchoring types (space, hand, head, body, object-anchored) as needed, managing complexity through adaptive algorithms that respond to user behavior rather than requiring manual configuration of multiple fixed schemes.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12423879B2Electronic device and method for anchoring of augmented reality object
Publication Date: 2025.09.23 SAMSUNG ELECTRONICS CO LTD
  • US12423879B2 patent drawing
  • US12423879B2 patent drawing
  • US12423879B2 patent drawing

AI summary

An electronic device and a method for anchoring an augmented reality object are provided. The electronic device includes a memory, a display and at least one processor operatively connected with the memory and the display. The at least one processor may be configured to control the display to display at least one augmented reality object on an augmented reality space, obtain anchoring attribute information designated to the at least one augmented reality object, identify an anchoring type of content anchored to the at least one augmented reality object according to a user's motion based on the anchoring attribute information, and control the display to display a visual effect representing the anchoring type to the content.