AR Virtual Object Control for Physical Device Interaction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current systems lack effective methods for seamlessly integrating virtual and physical environments, limiting the control and interaction between virtual objects and physical devices, as well as the monetization and management of virtual real estate in augmented and mixed reality settings.

Innovation Solution

A platform that enables the control of physical devices using virtual objects and vice versa, along with the management and monetization of virtual real estate, through a host server facilitating interactions and transactions in augmented, alternate, and mixed reality environments, using a client-server architecture and various devices such as mobile devices and smart glasses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual objects are used to control physical devices in augmented reality environments, then user engagement and interaction capability are improved, but system complexity and integration difficulty increase

Engineering Contradiction:
Improveinteraction capabilityVSAvoidsystem integration difficulty
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent employs an augmented reality interface as an intermediary layer between users and physical devices. Virtual objects serve as mediators that translate user gestures into device control commands, enabling seamless interaction without direct physical contact. This intermediary approach enhances versatility while managing system complexity through standardized communication protocols.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates virtual copies of physical devices and their control interfaces within the augmented reality environment. These virtual representations mirror the functionality of actual devices, allowing users to interact with familiar interfaces in a digital overlay. This copying principle maintains ease of use while enabling sophisticated control capabilities.

Inventive Principle:
Principle #26Copying

2Ease of operation

If a platform enables control of physical devices using virtual objects and vice versa, then seamless interaction between virtual and physical environments is achieved, but device complexity and infrastructure requirements increase

Engineering Contradiction:
Improveseamless interactionVSAvoidinfrastructure requirements
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements a universal control platform that handles multiple functions: virtual object manipulation, physical device control, gesture recognition, and augmented reality rendering. This multi-functional architecture enables seamless interaction across diverse devices and applications while consolidating infrastructure requirements into a single integrated system rather than requiring separate solutions for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system segments functionality into distinct modular components: gesture recognition module, virtual object engine, device control interface, and augmented reality renderer. Each module operates independently but communicates through standardized protocols, enabling seamless interaction while simplifying infrastructure management through modular deployment and maintenance.

Inventive Principle:
Principle #1Segmentation

3Productivity

If virtual real estate management and monetization is implemented in augmented reality environments, then new revenue streams and digital experience dimensions are created, but system complexity and management overhead increase

Engineering Contradiction:
Improvemonetization capabilityVSAvoidmanagement overhead
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements automated systems for virtual real estate management including self-service provisioning, automatic billing and billing reconciliation, and intelligent resource allocation. These self-service mechanisms handle routine management tasks without human intervention, enabling monetization capabilities while minimizing management overhead through automation rather than manual processes.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system incorporates feedback loops that automatically monitor virtual real estate utilization, revenue generation, and system performance. This feedback mechanism enables dynamic pricing adjustments, resource optimization, and proactive management decisions, creating monetization streams while reducing management overhead through data-driven automation rather than manual oversight.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11467656B2Virtual object control of a physical device and/or physical device control of a virtual object
Publication Date: 2022.10.11 ZAMBALA LLC
  • US11467656B2 patent drawing
  • US11467656B2 patent drawing
  • US11467656B2 patent drawing

AI summary

Systems, methods and apparatuses of virtual object control of a physical device and/or physical device control of a virtual object are disclosed. In one aspect, embodiments of the present disclosure include a method, which may be implemented on a system, to present a depiction of a virtual object in the augmented reality environment. In the method, one or more functions of the virtual object accessible in the augmented reality environment are used for control of a physical device.