3D AR Object Generation from Real-World Scenes

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Solution Overview

Problem

Existing augmented reality (AR) applications lack the ability to select and incorporate real-world objects into three-dimensional AR scenes, relying instead on pre-stored information and models.

Innovation Solution

A method and system for capturing and selecting real-world objects using a media acquisition unit, performing coarse semantic segmentation, deriving connected contours, generating intermediate contours, and configuring the objects with a three-dimensional mesh and texture mapping to create a realistic 3D AR model.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If pre-stored real-world information is used to generate AR models, then the AR model generation process is simple and fast, but the versatility and realism of the AR models are limited

Engineering Contradiction:
Improveversatility of AR modelsVSAvoidcomplexity of object selection and capture system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system creates a digital copy of the real-world object by capturing its image and generating a 3D model from that capture. This allows the physical object to be replicated virtually without needing to physically manipulate or store the original object, thereby achieving versatility while managing complexity through digital representation

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces an intermediary processing pipeline between the real-world object and the final AR model. This intermediary layer includes image capture, object detection, 3D model generation, and texture mapping components that bridge the gap between physical and digital domains, enabling versatile AR model creation from real-world objects

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If real-world objects are captured and converted to 3D AR models, then the realism and versatility of AR applications are enhanced, but the processing time and computational complexity increase

Engineering Contradiction:
Improverealism of 3D AR modelsVSAvoidprocessing time for object capture and model generation
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by capturing the real-world object and generating a base 3D model before final AR integration. This preliminary processing separates the complex tasks into stages: capture, 3D generation, texture mapping, and AR scene integration, allowing optimization at each stage and reducing overall processing time

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The complex process of converting a real-world object to a 3D AR model is segmented into distinct operational steps: image capture, object detection and segmentation, 3D model generation, texture mapping, and AR scene composition. This segmentation allows each step to be optimized independently and improves overall efficiency

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If users can select and capture any real-world object, then the ease of operation and creativity are improved, but the difficulty of detecting and measuring objects increases

Engineering Contradiction:
Improveease of object selectionVSAvoiddifficulty of object detection and contour derivation
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The system provides self-service functionality by automatically detecting objects, generating 3D models, and preparing AR scenes without requiring manual user intervention for each step. Users simply point the camera at an object and press a capture button, while the system handles the complex detection and measurement processes automatically

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system incorporates feedback mechanisms where the detected object information is immediately fed back into the 3D model generation process. This feedback loop allows the system to adjust its detection and measurement parameters based on the captured object's characteristics, improving accuracy while maintaining ease of operation

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12266055B2Methods and systems for interacting with 3D AR objects from a scene
Publication Date: 2025.04.01 SAMSUNG ELECTRONICS CO LTD
  • US12266055B2 patent drawing
  • US12266055B2 patent drawing
  • US12266055B2 patent drawing

AI summary

A method and system for generating three-dimensional (3D) model augmented related objects from a scene are provided. The method includes creating one or more 3D objects and placing the 3D objects into the 3D scene. Embodiments herein disclose methods and systems for generating 3D augmented reality (AR) objects from a scene. The method may capture an object from the scene, perform a coarse semantic segmentation on the identified object, derive connected contour, generate intermediate contour from at least one outer and inner contours, and configure three-dimensional mesh and texture mapping to generate a three-dimensional model of the captured object.