AR Object Interaction for IoT Device Control

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Solution Overview

Problem

Current systems lack effective methods for users to interact with and control Internet of Things (IoT) devices using augmented reality (AR) cameras, limiting the ability to seamlessly integrate AR interactions with real-world IoT devices.

Innovation Solution

The system enables users to interact with AR objects on AR camera devices, recognizing gestures and commands to control IoT devices through object recognition technology, near-field communication, and Bluetooth Low Energy, allowing for one-way and two-way interactions between AR interfaces and IoT devices, with a backend server acting as a bridge to process and execute these interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If AR camera devices are integrated with IoT control capabilities, then user interaction with IoT devices is enhanced, but device complexity increases

Engineering Contradiction:
Improveuser interaction with IoT devicesVSAvoidAR camera device complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

A backend server acts as an intermediary between the AR camera device and IoT devices. The server receives interaction signals from the AR device, processes them, and sends appropriate control signals to IoT devices. This mediator approach allows the AR device to maintain simplicity while still enabling complex IoT control functionality through the server infrastructure.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple communication protocols (NFC, Bluetooth Low Energy) are integrated for IoT device pairing, then adaptability improves, but device complexity increases

Engineering Contradiction:
ImproveIoT device pairing capabilityVSAvoidcommunication protocol integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The AR camera device is designed with multi-functionality to support multiple communication protocols including NFC and Bluetooth Low Energy. This universal approach allows the device to pair with various types of IoT devices using different protocols, enhancing adaptability while managing complexity through integrated multi-purpose communication capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If object recognition technology is implemented for gesture detection, then ease of operation improves, but processing requirements and energy consumption increase

Engineering Contradiction:
Improvegesture-based controlVSAvoidenergy consumption for object recognition
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system implements object recognition technology to detect gestures and interactions with AR objects. By using partial action (detecting only relevant gestures and interactions rather than continuous full-frame analysis), the system maintains ease of operation through intuitive gesture control while managing energy consumption by processing only when needed rather than continuously.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12175746B2Controlling IoT devices through AR object interaction
Publication Date: 2024.12.24 SNAP INC
  • US12175746B2 patent drawing
  • US12175746B2 patent drawing
  • US12175746B2 patent drawing

AI summary

Systems and methods for controlling an Internet of Things (IoT) device through interaction with an augmented reality (AR) object includes pairing an AR object with an IoT device, presenting the AR object on a display of an AR camera device of a user, receiving an interaction signal indicating that the user has interacted with the AR object on the display of the AR camera device, and sending a control signal to the IoT device paired with the AR object in response to the interaction signal. A second user may request presentation of the AR object to the AR display of the AR camera device of the user when the user's AR camera device is located at particular world coordinates. Also, the control signal may be sent when a particular series of interactions with the AR object have been completed, as during game play.