AR Object Sharing via Local Anchors for Co-Located Collaboration
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Solution Overview
Problem
Existing wearable electronic devices, such as electronic eyewear, lack the ability to enable users to share augmented reality objects seamlessly with co-located users, limiting social interaction and connectivity.
Innovation Solution
The system allows users of electronic eyewear devices to share augmented reality objects by identifying co-located users within a local network, establishing a collaboration session, and enabling modification and manipulation of shared objects using AR display tools, with content being placed via markers, user-endpoints, or message attachments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users share augmented reality objects with co-located users, then social interaction and connectivity are enhanced, but device complexity and network infrastructure requirements increase
Solution Approach 1:
The system segments the social interaction functionality into modular components: object sharing module, co-located user detection module, and collaboration session management module. This allows the complex AR sharing feature to be implemented as discrete, manageable functions that can be activated independently, reducing overall system complexity while maintaining enhanced social interaction capabilities
Solution Approach 2:
The electronic eyewear device is designed with multi-functionality, serving both as a standard AR display device and as a social interaction platform. The same hardware infrastructure supports multiple functions including AR object display, co-located user detection via local network, and collaborative manipulation, thereby enhancing social interaction without proportionally increasing device complexity
2Productivity
If real-time sharing and modification of AR objects is enabled, then user connection and collaboration are improved, but data transmission requirements and processing load increase
Solution Approach 1:
The system performs preliminary actions by pre-detecting co-located users via local network before initiating AR object sharing. This advance detection and preparation of user connections allows for optimized data transmission pathways to be established beforehand, reducing real-time processing load and data transmission requirements during actual collaboration
Solution Approach 2:
When sharing AR objects, the system creates optimized copies of the AR content tailored for transmission to co-located users rather than transmitting full-resolution or redundant data. This copying approach enables real-time collaboration and modification while minimizing data transmission volume and processing requirements
Data Source
AI summary
Users of electronic eyewear devices can interact with each other by sharing 3D objects (e.g., 2D or 3D augmented reality (AR) objects or scanned 2D or 3D images of real-world objects) with each other via local objects (real or virtual) in each user's environment established as personalized anchor points for social connection. When a user receives an object from another user, the user has the option to generate a connected session with other users that are co-located (physically or virtually at the same location) with the user. The co-located group of users in this new connected session may view the received object either on their personal electronic devices (e.g., smartphones) or on their electronic eyewear devices and can modify and annotate the shared object using collaboration software and AR display tools that enable modification and manipulation of the shared object.


