3D Object Scanning for Augmented Reality Insertion

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Solution Overview

Problem

Current gaming technologies lack the ability to seamlessly integrate real-world objects into virtual environments, limiting gameplay customization and immersion.

Innovation Solution

A method and system for scanning 3D real-world objects using a second screen device, processing the scans to identify the objects, and generating corresponding virtual objects with functionality, which can be inserted into virtual environments such as video games or simulations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If real-world objects are scanned and converted to virtual objects, then gameplay customization and immersion are enhanced, but device complexity and processing requirements increase

Engineering Contradiction:
Improvegameplay customizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates virtual copies of real-world objects by scanning them with a camera and generating 3D models. These virtual copies are then inserted into the game environment, allowing players to customize gameplay using familiar real-world objects without requiring complex custom modeling tools or processes.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces an intermediary system that includes a camera, processor, and game engine framework. This intermediary layer handles the complex tasks of capturing real-world objects, generating 3D models, and integrating them into the virtual environment, thereby simplifying the user experience while managing system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If 3D models are generated from real-world objects, then object variety in virtual environment increases, but processing time and computational resources increase

Engineering Contradiction:
Improveobject varietyVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system captures real-world objects and generates 3D virtual copies that can be directly imported into the game. This eliminates the need for manual modeling and significantly reduces the time required to introduce new objects to the virtual environment, as the 3D models are automatically generated from camera images.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent implements a preliminary processing stage where the camera captures images of real-world objects and the processor generates 3D models before the objects are inserted into the game. This preliminary action streamlines the workflow and reduces overall processing time by preparing assets in advance.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If virtual objects are inserted into virtual environment, then player immersion increases, but measurement precision requirements increase

Engineering Contradiction:
Improveplayer immersionVSAvoidspatial accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent creates accurate 3D copies of real-world objects by capturing them from multiple angles with a camera. These copies preserve the essential spatial characteristics and geometry of the original objects, enabling them to be integrated into the virtual environment with sufficient precision to maintain player immersion without requiring ultra-precise measurement systems.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11998849B2Scanning of 3D objects for insertion into an augmented reality environment
Publication Date: 2024.06.04 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11998849B2 patent drawing
  • US11998849B2 patent drawing
  • US11998849B2 patent drawing

AI summary

A method for inserting a virtual object into an augmented reality environment, is provided, including: capturing one or more images of a real world object; processing the one or more images to identify a type of the real world object; based on the identified type of the real world object, generating a virtual object that resembles the real world object; using the identified type of the real world object to assign a functionality to the virtual object, the functionality defining a utility of the virtual object in an augmented reality environment, wherein assigning the functionality enables an action capable of being performed by the virtual object in the augmented reality environment that provides said utility; deploying the virtual object in the augmented reality environment.