Persistent AR Object Sharing via Server-Mediated Channels

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Solution Overview

Problem

Current augmented reality (AR) systems lack the ability to persistently share and geolocate virtual objects between users, limiting the immersive and interactive experience of AR in real-world environments.

Innovation Solution

A persistent geo-located augmented reality social network system that allows users to create, share, and view geolocated AR objects using mobile devices, enabling users to subscribe to channels and interact with AR objects in real-world contexts through a mobile application, with features like geolocation, object placement, and sharing capabilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If AR objects are made persistent and shareable between users, then the immersive and interactive experience is improved, but the system complexity increases

Engineering Contradiction:
ImproveAR object sharing capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments AR objects into discrete, shareable units with standardized metadata structures. Each AR object is divided into independent components (object data, location data, creator information) that can be individually managed and transmitted, reducing overall system complexity while enabling persistent sharing capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a server as an intermediary that mediates between users and AR objects. The server stores persistent AR object data, manages user subscriptions to channels, and handles the complex operations of object sharing and retrieval, thereby simplifying the client-side device complexity while enabling robust sharing functionality.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If geolocation data is integrated with AR objects, then the real-world context accuracy is improved, but the data processing requirements increase

Engineering Contradiction:
Improvelocation accuracyVSAvoiddata processing requirements
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary geolocation data processing and storage on the server before objects are shared with users. Location data is pre-associated with AR objects during object creation or upload, so that when users retrieve and view shared objects, the location information is already prepared and attached, reducing real-time processing requirements on mobile devices.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If users can subscribe to channels and view multiple users' AR objects, then the social interaction capability is improved, but the information management complexity increases

Engineering Contradiction:
Improvesocial interaction capabilityVSAvoidinformation management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments user content into organized channels, where each user or user group has a dedicated channel for their AR objects. This segmentation allows users to subscribe to specific channels of interest without being overwhelmed by all possible content, managing information flow systematically while enhancing social interaction through targeted content delivery.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10996914B2Persistent geo-located augmented reality social network system and method
Publication Date: 2021.05.04 ROGERS ANTHONY
  • US10996914B2 patent drawing
  • US10996914B2 patent drawing
  • US10996914B2 patent drawing

AI summary

A computerized process useful for sharing a persistent augmented reality (AR) objects between a set of users in a persistent AR system, comprising: implementing a persistent AR system, wherein the persistent AR system the set of users to place a set of persistent AR objects that are persistently viewable in an associated real-world context via a mobile device, wherein the persistent AR objects are shareable between users of the persistent AR system, and wherein the persistent AR objects are geolocated with the associated real-world context location; providing a list of each geolocated persistent AR object created by a first user as a user channel in the persistent AR system; enabling another user to subscribe to the channel; and enabling the other user to view each geolocated persistent AR object of the channel.