AR Object Detection for Obscured Real-World Hazards

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Solution Overview

Problem

Existing augmented and mixed reality systems fail to effectively detect and present obscured real-world objects, leading to potential hazards such as walking into obstacles or missing important signs due to virtual content overlay.

Innovation Solution

A method and system that utilize an object of interest computer program to detect physical objects obscured by virtual or augmented reality content, generate a representation of these objects, and provide it to a VR/AR program for display over the obstructing virtual content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual or augmented reality content is displayed to provide immersive experience, then user engagement and entertainment are improved, but real-world objects and hazards become obscured leading to safety risks

Engineering Contradiction:
Improveimmersive experienceVSAvoidsafety risks from obscured objects
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system performs preliminary detection of real-world objects and hazards before displaying virtual content that could obscure them. By pre-identifying objects of interest (hazards, navigation aids, landmarks) and determining their spatial relationships with virtual content, the system can proactively prevent obscuration issues before they affect user safety or experience

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system introduces an intermediary layer that mediates between virtual content and the real-world environment. This intermediary mechanism detects real-world objects, determines if they would be obscured by virtual content, and adjusts the rendering accordingly - allowing both virtual content display and real-world awareness to coexist

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If virtual content is displayed to provide navigation and wayfinding information, then user guidance is improved, but physical signs and obstacles become hidden creating hazardous situations

Engineering Contradiction:
Improvenavigation guidanceVSAvoidphysical signs and obstacles hidden
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system applies local quality by treating different spatial regions differently - virtual content is rendered in areas where it provides value, while regions containing important real-world objects (stop signs, crosswalks, hazards) are excluded from virtual content rendering. This allows navigation guidance to be provided where safe, while preserving visibility of critical physical information

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution ensures that critical real-world objects are not obscured by virtual content, enhancing user safety and awareness by dynamically highlighting or overlaying obscured objects within the virtual environment.

Implementation Method 1

The location may be determined by LiDAR

Methodology Applied
Scientific EffectTime of flight: Time of Flight

Data Source

PatentUS12217329B2Systems and methods for dynamic detection and presentation of obscured real-world objects in augmented or mixed reality virtual content
Publication Date: 2025.02.04 JPMORGAN CHASE BANK NA
  • US12217329B2 patent drawing
  • US12217329B2 patent drawing

AI summary

A method for dynamic detection and presentation of obscured real-world objects in augmented or mixed reality virtual content may include an object of interest computer program executed by an electronic device: (1) receiving data for a virtual or augmented reality object to display on an image of a physical environment on a display of the electronic device; (2) receiving data for a physical object in the physical environment; (3) determining that the physical object is obscured by the virtual or augmented reality object; (4) generating a representation of the physical object; and (5) providing the representation of the physical object to a virtual reality or augmented reality computer program executed by the electronic device, wherein the virtual reality or augmented reality computer program is configured to display the physical object over the virtual or augmented reality object.