AR Optical Block for Monocular Eye Strain

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Solution Overview

Problem

Monocular near-eye display systems cause eye strain and double vision due to sensory eye dominance, where the brain struggles to focus on virtual content when one eye sees a virtual image and the other sees the real-world scene, especially in users with vision impairments like astigmatism and amblyopia.

Innovation Solution

An augmented reality system with a near-eye display for one eye and an optical block in the field of view of the other eye, which can be semi-transparent or opaque, positioned based on inter-pupillary distance to prevent environmental light from reaching the retina, assisting the brain in focusing on virtual images by blocking or reducing light from the dominant or non-dominant eye.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If a monocular near-eye display system is used to present virtual images to one eye, then the virtual image can be superimposed over the real-world image, but the user experiences eye strain and double vision due to sensory eye dominance

Engineering Contradiction:
Improvesimplicity of monocular display systemVSAvoideye strain and double vision
Core Design Contradiction:
Ease of manufactureVSObject-affected harmful factors

Solution Approach 1:

The patent extracts the problematic sensory input from the dominant eye by introducing an optical block that selectively blocks environmental light from reaching the retina of the dominant eye. This removes the conflicting visual information that causes eye strain and double vision, while preserving the virtual image presentation to the non-dominant eye.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The optical block serves as an intermediary element positioned in the field of view of the dominant eye. It mediates between the environmental light and the retina by selectively blocking harmful light paths while allowing the system to maintain its monocular configuration and virtual image superposition capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Object-affected harmful factors

If the optical block is made opaque to effectively block environmental light, then eye strain is reduced, but the field of view and natural vision are compromised

Engineering Contradiction:
Improveeye strain reductionVSAvoidfield of view
Core Design Contradiction:
Object-affected harmful factorsVSArea of stationary object

Solution Approach 1:

The optical block is designed with spatially varying properties - it is opaque or semi-transparent only in the specific region where the virtual image is displayed, while remaining transparent in other areas of the field of view. This allows selective blocking of environmental light paths that would cause eye strain without obstructing the user's overall field of view and natural vision.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The optical block utilizes variable transparency properties, being opaque or semi-transparent in the virtual image region and transparent elsewhere. This optical property variation enables the block to filter harmful light selectively while preserving the user's natural vision and field of view in unaffected areas.

Inventive Principle:
Principle #32Color changes

3Measurement precision

If the optical block is positioned to block light from the dominant eye, then focus on virtual images is improved, but the device complexity increases

Engineering Contradiction:
Improvefocus precision on virtual imagesVSAvoidsystem complexity with optical block
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The optical block serves multiple functions simultaneously: it blocks environmental light from the dominant eye to prevent eye strain, enables the brain to focus on virtual images presented to the non-dominant eye, and can be positioned based on inter-pupillary distance to accommodate different users. This multi-functionality reduces the need for additional separate components.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The position of the optical block is made adjustable based on inter-pupillary distance parameters, allowing customization for different users. This parameter-based positioning enables the system to adapt to individual anatomical variations without requiring complex mechanical adjustment mechanisms, maintaining simplicity while improving focus precision.

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Reduces eye strain and improves focus on virtual images by blocking unnecessary visual input, enhancing the viewing experience for users with vision impairments and reducing distortion.

Implementation Method 1

an optical block located within a field of view of a second of a wearer's eyes, wherein the optical block is operable to prevent a portion of environmental light from reaching the retina of the second of the wearer's eyes

Methodology Applied
Scientific EffectLight blocking: Absorption (EM radiation)

Data Source

PatentUS20240053608A1Augmented reality optical block
Publication Date: 2024.02.15 VUZIX CORP
  • US20240053608A1 patent drawing
  • US20240053608A1 patent drawing
  • US20240053608A1 patent drawing

AI summary

An augmented reality system comprising, a near-eye display operable to form virtual images viewable by a first of a wearer's eyes, the near-eye display located within a field of view of the first of the wearer's eyes, the near-eye display comprising an image generator operable to generate images, and, an optical block located within a field of view of a second of a wearer's eyes, wherein the optical block is operable to prevent a portion of environmental light from reaching a retina of the second of the wearer's eyes.