AR System Overlaying Remote Avatars on Live Casino Video Feeds

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Solution Overview

Problem

Current electronic gaming machines (EGMs) lack the ability to seamlessly integrate remote and virtual players and spectators into the gaming experience, limiting engagement and interaction for users.

Innovation Solution

An augmented reality system that generates live video signals of gaming scenes, allowing users to display avatars of remote players and spectators within the gaming environment, enabling a mixed reality experience through the use of AR viewers and controllers that coordinate virtual and real-world elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional EGMs are used without AR integration, then device complexity remains low, but user engagement and interaction capability are limited

Engineering Contradiction:
Improveuser engagement capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the physical EGM environment with virtual AR elements by overlaying avatars of remote players and spectators onto the live video feed of the gaming scene. This combination allows local and remote users to interact in a shared virtual space, enhancing engagement without requiring completely separate systems

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The AR viewer acts as an intermediary device that bridges the physical casino floor and remote locations. It captures the live gaming scene and superimposes virtual avatars, mediating between the physical EGM and distant users to create a unified interactive experience

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If remote players are excluded from the gaming scene, then system simplicity is maintained, but multiplayer interaction across locations is limited

Engineering Contradiction:
Improvemultiplayer interaction capabilityVSAvoidavatar integration system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system creates virtual copies (avatars) of remote players and spectators that are displayed within the live gaming scene. These avatar representations allow remote users to participate in the gaming experience without physically being present, enabling multiplayer interaction across different locations

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If AR elements are added to the EGM display, then user immersion is improved, but information clarity may be compromised

Engineering Contradiction:
Improveimmersive experience qualityVSAvoidgaming scene visibility
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The AR system applies virtual elements selectively at specific locations within the gaming scene rather than uniformly across the entire display. Avatars are positioned in appropriate contextual locations (e.g., at gaming tables, in spectator areas), maintaining information clarity while enhancing immersion where relevant

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11288913B2Augmented reality systems methods for displaying remote and virtual players and spectators
Publication Date: 2022.03.29 INTERNATIONAL GAME TECHNOLOGY INC
  • US11288913B2 patent drawing
  • US11288913B2 patent drawing
  • US11288913B2 patent drawing

AI summary

An augmented reality method for displaying remote and virtual players and spectators includes generating a live video signal of a first scene associated with a field of view of a first user, wherein the first scene comprises at least one gaming element associated with a game being played by the first user at a first location. The method further includes determining a second user associated with the first user, wherein the second user is at a second location. The method further includes displaying an avatar of the second user to the first user so that the avatar is part of the first scene.