3D AR Overlay Selection Using Motion-Based Ray Attraction

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Solution Overview

Problem

Existing selection interfaces in computer software rely on hard selection protocols such as tapping, clicking, and gestures, which can be inefficient and cumbersome, especially when dealing with multiple layers of objects with varying attributes.

Innovation Solution

A motion-based selection system that uses motion sensors to discriminate and attract target objects by direction, speed, and acceleration, allowing selection and activation through motion-controlled interfaces that simulate gravitational or attractive forces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If hard selection protocols (tapping, clicking, gestures) are used for object selection, then selection accuracy is achieved, but operation efficiency deteriorates and user interaction becomes cumbersome

Engineering Contradiction:
Improveselection efficiencyVSAvoidtime for selection operations
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent replaces mechanical interaction protocols (tapping, clicking, gesturing) with a motion-based selection system that uses motion sensors to detect and interpret user movement. The system substitutes complex mechanical sequences with simple motion detection, where the user's natural movement through space directly correlates to selection of objects in the environment, eliminating the need for repeated tapping or complex gesture sequences.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces motion sensors as an intermediary between the user and the objects to be selected. Rather than direct contact or complex gestures, the user's motion is captured by sensors and translated into selection commands. This intermediary layer converts physical movement into digital selection signals, streamlining the interaction process and reducing the steps required for object selection.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If multiple layers of objects with varying attributes are displayed, then object discrimination capability is improved, but selection complexity increases

Engineering Contradiction:
Improveobject discrimination accuracyVSAvoidselection interface complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent applies local quality by allowing different objects or object layers to have distinct motion response characteristics. Each object can be configured with specific attributes that determine how it responds to user motion, such as attraction strength, selection threshold, or motion sensitivity. This enables precise discrimination between objects based on their individual properties while maintaining a unified motion-based selection interface.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent introduces dynamic adjustment of object attributes based on user motion. As the user moves through space, object properties such as selection priority, visibility, or attraction force can dynamically change based on the user's position, velocity, and acceleration. This dynamic behavior simplifies the selection interface by automatically highlighting or prioritizing relevant objects based on the user's motion trajectory, reducing the cognitive load of navigating complex multi-layered object structures.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12530888B2Interfaces, systems and apparatuses for constructing 3D AR environment overlays, and methods for making and using same
Publication Date: 2026.01.20 QUANTUM INTERFACE LLC
  • US12530888B2 patent drawing
  • US12530888B2 patent drawing
  • US12530888B2 patent drawing

AI summary

Systems, apparatuses, interfaces, and methods for implementing the systems, apparatuses, and interfaces include capturing an image, displaying the image on a display devise, scanning and identifying objects and/or attributes associated with the image and/or objects therein, generating a 3D AR environment within the display overlaid on the image, generating a ray pointer for improved interaction with the image and the generated 3D AR environment, where the environment includes virtual constructs corresponding to the image objects and/or attributes, and selecting, activating, animating, and/or manipulating the virtual constructs within the 3D AR environment.