Augmented Reality Overlay for Wagering Game Tables
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Solution Overview
Problem
Wagering game machines lack innovative features to enhance player engagement and attractivity, as existing technologies rely on perceived winning likelihood and entertainment value, which are not sufficient to differentiate machines in competitive gaming environments.
Innovation Solution
The implementation of augmented reality technology using mobile devices to provide overlay imagery and additional functionalities for wagering game environments, including real-time data, side betting, virtual game instances, and personalized experiences, which can be tailored to individual players and establishments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional wagering game machines are used, then the basic gaming function is maintained, but player engagement and entertainment value are insufficient to differentiate machines in competitive environments
Solution Approach 1:
The patent combines traditional wagering game machines with mobile devices to create an integrated system. The mobile device serves as both a communication interface and a display for augmented reality content, merging the functions of the table game system with personal entertainment devices to enhance player engagement without significantly increasing the complexity of the core gaming machine.
Solution Approach 2:
The patent introduces augmented reality as an additional dimension of interaction beyond the physical table surface. By overlaying virtual information, statistics, and game elements in the player's field of view, the system adds a digital layer that enhances engagement without requiring physical modifications to the table or machine structure.
2Adaptability or versatility
If augmented reality features are added to wagering game tables, then player engagement and entertainment value are enhanced, but the system complexity and implementation difficulty increase
Solution Approach 1:
The mobile device serves multiple functions within the augmented reality system: it acts as a communication interface between the table system and the player, a display device for showing augmented reality content, and a control mechanism for player interactions. This multi-functionality reduces the need for separate dedicated components, thereby managing system complexity while enhancing entertainment value.
Solution Approach 2:
The mobile device serves as an intermediary between the wagering game table system and the player. Rather than requiring direct integration of complex AR hardware into the table itself, the system uses the player's existing mobile device as a mediator to deliver augmented reality content, simplifying the overall system implementation.
3Ease of operation
If real-time data and overlay imagery are provided through mobile devices, then player interaction and personalization are improved, but information processing requirements and system resources increase
Solution Approach 1:
The patent extracts the heavy data processing and augmented reality rendering tasks from the wagering game table system and relocates them to the player's mobile device. The table system only needs to provide basic game data and communicate with the mobile device, while the energy-intensive AR generation and real-time processing are handled by the player's personal device, reducing the processing burden on the gaming system.
Data Source
AI summary
A method includes acquiring media content of a wagering game table at a wagering game establishment with a camera of a mobile device. A location of the mobile device is determined when the media content is acquired. A direction that a lens of the camera is facing when the media content is acquired is determined. The wagering game table is identified based on the location and the direction. Overlay imagery derived from wagering game activity of the wagering game table is downloaded into the mobile device from a server. The overlay imagery is composited onto the media content to create a composited media content. The composited media content is displayed on a display of the mobile device.


