AR System Physical Apparatus State Change

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Solution Overview

Problem

Current augmented reality systems fail to provide an enhanced sense of immersion for users by not effectively integrating physical apparatus interactions with virtual reality objects in real-world environments.

Innovation Solution

An augmented reality system comprising a physical apparatus with actuatable supports, light-emitting elements, and a signal receiver, controlled by an AR application that uses computer-readable instructions to move the apparatus, illuminate positions, and change states in response to user input, enhancing the interactive experience by integrating mechanical, visual, and audible changes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a virtual object is inserted into an image of a real-world environment, then augmented reality is provided, but user immersion is insufficient

Engineering Contradiction:
Improveuser immersionVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges physical apparatus with virtual reality objects by combining physical supports, light-emitting elements, and actuators with virtual object rendering. The physical apparatus changes state in response to virtual object interactions, creating a unified augmented reality experience that enhances user immersion by blending physical and virtual domains.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces dynamic state changes to the physical apparatus through actuators and supports that can move between positions. The physical apparatus transitions between different states (e.g., support positions, light emission patterns) in response to user interactions with virtual objects, creating dynamic feedback that enhances immersion.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the physical apparatus is made actuatable to move between positions, then interactivity is enhanced, but device complexity increases

Engineering Contradiction:
ImproveinteractivityVSAvoidapparatus complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The physical apparatus is divided into separate functional modules: supports for positioning, light-emitting elements for visual feedback, and actuators for state changes. Each component can be independently controlled and positioned, allowing flexible interaction patterns while managing complexity through modular design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements feedback loops where user interactions with virtual objects trigger corresponding physical state changes in the apparatus. The physical apparatus responds to virtual object actions through actuators and supports, creating bidirectional communication that enhances interactivity.

Inventive Principle:
Principle #23Feedback

3Illumination intensity

If light-emitting elements are used to illuminate positions, then visual feedback is improved, but energy consumption increases

Engineering Contradiction:
Improvevisual feedbackVSAvoidenergy consumption
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The light-emitting elements operate periodically rather than continuously, illuminating specific positions at predetermined times in response to virtual object interactions. This periodic illumination provides necessary visual feedback while significantly reducing overall energy consumption compared to continuous operation.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11861802B2Augmented reality system
Publication Date: 2024.01.02 SPIN MASTER LTD
  • US11861802B2 patent drawing
  • US11861802B2 patent drawing
  • US11861802B2 patent drawing

AI summary

An augmented reality system is provided, including a physical apparatus operable to change detectably by a human between a first state and a second state, and an augmented reality application. The physical apparatus includes a signal receiver for receiving a signal, and at least one controllable element operable to effect the change between the first state and the second state upon receiving the signal. The AR application, when executed by at least one processor of a computing device, the computing device having at least one camera and a display, cause the computing device to capture at least one image of the physical apparatus, generate a virtual reality object that is presented in the at least one image on the display, and transmit the signal to the physical apparatus to cause the at least one controllable element of the physical apparatus to switch between the first state and the second state.