AR Portal Thickness via 3D Model Mediator

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Solution Overview

Problem

Augmented reality (AR) portals with perceivable thickness are lacking, leading to abrupt transitions between virtual scenes, resulting in a poor user experience due to the lack of immersion and adaptability in AR applications.

Innovation Solution

A method and apparatus for virtual scene switching in AR portals, where a terminal device displays a current virtual scene and a scene switching trigger, determines the relative position of a target virtual object to the trigger, and adds a 3D model matching the trigger's shape to lengthen the moving path, effectively increasing the portal's thickness and enhancing the traversal experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If a virtual portal is implemented with zero or minimal thickness, then the scene switching is fast and efficient, but the user experience becomes abrupt and lacks immersion

Engineering Contradiction:
Improvescene switching speedVSAvoidtraversal experience
Core Design Contradiction:
SpeedVSEase of operation

Solution Approach 1:

The patent introduces a temporal dimension to the portal traversal experience. By adding a 3D model that persists during the traversal process, the system transforms an instantaneous 2D scene switch into a temporally extended 3D experience. The 3D model is added at the portal position and removed after traversal completes, creating a time-based narrative structure that enhances immersion without sacrificing switching efficiency

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The 3D model serves as an intermediary element between the user and the scene transition. This mediator object provides visual and spatial context during the traversal, bridging the gap between the thin portal structure and the user's need for immersive experience. The 3D model acts as a temporary guide or companion that facilitates the transition without becoming a permanent obstacle

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If a 3D model is added to lengthen the moving path, then the traversal experience becomes immersive and smooth, but the device complexity increases

Engineering Contradiction:
Improvetraversal experienceVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by pre-defining portal positions and their associated 3D models before user interaction. When a user approaches a portal, the corresponding 3D model is automatically added at the predetermined portal location. This pre-planned structure allows the system to respond dynamically to user actions without requiring complex real-time calculations or ad-hoc model generation

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The portal system implements dynamic behavior where 3D models are temporarily added to the scene based on user interaction with portals. The models appear when needed (when a user triggers a portal) and disappear when not needed (after traversal or when no portal is active), allowing the system to maintain simplicity during idle states while providing enhanced functionality during active use

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11798222B2Virtual scene switching method and apparatus, terminal device, and storage medium
Publication Date: 2023.10.24 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US11798222B2 patent drawing
  • US11798222B2 patent drawing
  • US11798222B2 patent drawing

AI summary

Embodiments of this application disclose a virtual scene switching method and apparatus, a terminal device, and a storage medium, to improve the service adaptability of a portal, improve the application scenario of the portal, and enhance traversal experience of a user. In this method, when a terminal device determines that a relative position between a target virtual object and a target scene switching trigger meets a predetermined position relationship, it may be determined that the target virtual object intends to pass through the target scene switching trigger. In this case, the terminal device may add a target 3D model to a position of the target scene switching trigger, and a moving path of the target virtual object passing through the target scene switching trigger is lengthened in a manner similar to thickening the target scene switching trigger, to implicitly increase the thickness of the target scene switching trigger, and reducing or even eliminating an abrupt feeling during a traversal, to allow the target virtual object to experience an immersive traversal.