AR Head-Mounted Display Pupil Steering Projector

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional head-mounted displays are limited by their size and weight, leading to reduced brightness of projected images due to the need for high intensity light sources, which are large and heavy, and have high power consumption.

Innovation Solution

A head-mounted display device that uses an eye tracker to determine the pupil position and projects images over a reduced area, eliminating the need for high intensity light sources by directing the light precisely towards the pupil using a beam steerer and combiner, such as a Fresnel or pancake combiner, to enhance brightness and reduce power consumption.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If images are projected over a large area to provide wide field of view, then field of view is improved, but brightness of projected images deteriorates

Engineering Contradiction:
Improvefield of viewVSAvoidbrightness
Core Design Contradiction:
Adaptability or versatilityVSIllumination intensity

Solution Approach 1:

The system performs preliminary eye tracking to determine pupil position before projecting images. This allows the projector to pre-position the light beam at the correct location, eliminating the need to project over a large area and thereby maintaining brightness while providing adequate field of view through sequential tracking.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The head-mounted display dynamically adjusts the projection area based on real-time pupil position feedback from the eye tracker. Instead of using a static large projection area, the system continuously adapts the beam direction and target area to match the user's gaze, maintaining brightness while enabling wide field of view through dynamic repositioning.

Inventive Principle:
Principle #15Dynamics

2Illumination intensity

If high intensity light sources are used to compensate for reduced brightness, then brightness is improved, but device weight and size deteriorate

Engineering Contradiction:
ImprovebrightnessVSAvoiddevice weight
Core Design Contradiction:
Illumination intensityVSWeight of moving object

Solution Approach 1:

The eye tracker performs preliminary measurement of pupil position before the projector activates. This preliminary action allows the system to direct light precisely where needed from the start, eliminating waste and enabling the use of lower intensity light sources that are smaller and lighter, while still achieving sufficient brightness at the target location.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Instead of illuminating a large area uniformly, the system concentrates light intensity locally at the pupil position. This local quality approach allows the use of lower overall power light sources that deliver high intensity only where needed, reducing the size and weight of the light source while maintaining brightness at the target.

Inventive Principle:
Principle #3Local quality

3Illumination intensity

If high intensity light sources are used to compensate for reduced brightness, then brightness is improved, but power consumption deteriorates

Engineering Contradiction:
ImprovebrightnessVSAvoidpower consumption
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary eye tracking to determine the exact pupil position before projecting light. This preliminary measurement enables the projector to activate only when and where needed, directing light precisely at the pupil. This eliminates unnecessary illumination and allows the use of lower power light sources that consume less energy while maintaining sufficient brightness.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system concentrates light delivery to a small local area (the pupil) rather than illuminating a large area. This local quality approach dramatically reduces the total energy required, as the light source only needs to provide sufficient intensity at the small target area, resulting in lower power consumption while maintaining brightness where it matters.

Inventive Principle:
Principle #3Local quality

4Illumination intensity

If images are projected over a reduced area toward the pupil, then brightness is improved, but field of view deteriorates

Engineering Contradiction:
ImprovebrightnessVSAvoidfield of view
Core Design Contradiction:
Illumination intensityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts the projection area and beam direction based on real-time pupil tracking. By continuously adapting the projection target to follow the user's gaze, the system maintains a small concentrated projection area for brightness while effectively providing a wide field of view as the small area moves across the user's visual field.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The eye tracker performs preliminary determination of pupil position before the projector directs the beam. This preliminary action ensures that the reduced projection area is always positioned correctly at the pupil, maintaining brightness while the tracking system enables the reduced area to cover a wide effective field of view as the user moves their eyes.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The solution results in compact, lightweight, and low-power head-mounted displays that provide improved brightness and efficiency for augmented and virtual reality applications.

Implementation Method 1

the beam steerer is configured to change a direction of the light from the light projector based on the position of the pupil

Methodology Applied
Scientific EffectLight reflection: Reflection

Implementation Method 2

the combiner is configured to combine the light from the light projector and light from an outside of the head-mounted display device for providing an overlap of the rendered image and a real image

Methodology Applied
Scientific EffectLight superposition: Interference

Data Source

PatentUS11914160B2Augmented reality head-mounted display with a focus-supporting projector for pupil steering
Publication Date: 2024.02.27 META PLATFORMS TECHNOLOGIES LLC
  • US11914160B2 patent drawing
  • US11914160B2 patent drawing
  • US11914160B2 patent drawing

AI summary

A head-mounted display device for providing images to a wearer includes a focus-supporting light projector and a beam steerer. The focus-supporting light projector is configured to project light for rendering images based at least on virtual reality contents and/or augmented reality contents. The light projected from the focus-supporting light projector corresponds to an image plane that is selected based at least in part on a position of a pupil of an eye of the wearer. The beam steerer is configured to change a path of the light projected from the focus-supporting light projector based on the position of the pupil of the eye of the wearer.