Augmented Reality Scenario Generation via Environment Fusion
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Solution Overview
Problem
Current augmented reality game scenarios lack richness and immersive experience as they require players to constantly point a terminal at specific targets, limiting the generation of a dynamic and engaging virtual environment.
Innovation Solution
An augmented reality scenario generation method that uses an imaging device to capture a surrounding environment and fuse it with pre-generated virtual elements, allowing for real-time rendering and display of a richer, more immersive scenario without the need for constant target identification, utilizing environment parameters for special effects like infrared or night vision modes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If an augmented reality scenario is generated by scanning a particular target, then the augmented reality scenario can be generated, but the game scenario is not rich and does not provide a strong vicarious and presence feeling
Solution Approach 1:
The patent segments the scenario generation process into multiple independent components: environment parameter acquisition, virtual object generation, and scenario assembly. This allows diverse scenarios to be created by combining different pre-generated virtual objects with captured environment images, significantly enriching scenario variety without requiring complex target scanning operations.
Solution Approach 2:
The patent pre-generates multiple virtual objects and scenarios in advance, storing them for later use. When creating an augmented reality scenario, the system directly selects and combines pre-generated virtual objects with real environment images, eliminating the need for complex real-time target scanning and generation operations.
2Reliability
If a terminal needs to point to cards on the desktop at any moment, then the augmented reality scenario can be displayed, but the operation becomes complex and less immersive
Solution Approach 1:
Instead of requiring the terminal to point at physical cards to generate scenarios, the patent inverts the approach: the terminal captures the environment and overlays pre-generated virtual objects directly. This eliminates the need for continuous target pointing while maintaining stable scenario display.
Solution Approach 2:
The patent uses captured environment images as the basis for augmented reality scenarios, copying real-world scenes and overlaying virtual objects. This approach maintains display stability by using actual environment images rather than requiring continuous target tracking, while simplifying user operations.
3Adaptability or versatility
If environment parameters are used for special effects rendering, then the augmented reality scenario becomes more immersive, but the processing complexity increases
Solution Approach 1:
The patent applies parameter changes to environment images based on detected environment parameters (such as lighting conditions, time of day). By adjusting image parameters like brightness, contrast, and color temperature, the system creates immersive special effects (infrared, night vision modes) through software processing rather than hardware complexity.
Data Source
AI summary
Aspects of the disclosure provide a method, an apparatus and a system for augmented reality. In an example, an apparatus includes an imaging device, processing circuitry and a display device. The imaging device generates a first image of a surrounding environment of the apparatus. The processing circuitry processes first image data of the first image and second image data of a second image to fuse the first image and the second image into a fusion image. The second image includes an object that is not in the surrounding environment. The display device then displays the fusion image.


