Multi-Person AR Scene Matching for Shared Virtual Object Editing

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Solution Overview

Problem

In multi-person augmented reality (AR) systems, users are burdened with the need to input room ID numbers to access virtual object information, increasing operational complexity and memory load, especially when multiple AR scenes are involved.

Innovation Solution

A system architecture involving a cloud-based approach where a first terminal captures frame images, extracts image parameters, and sends them to a cloud server for determining corresponding virtual object information, which is then displayed and editable on the terminal, with editing results stored back in the cloud.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users manually input room ID numbers to access virtual object information, then virtual object sharing can be realized, but user operational complexity increases and memory burden increases

Engineering Contradiction:
Improvevirtual object sharing capabilityVSAvoiduser operation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically identifies the current AR scene and retrieves corresponding virtual object information without requiring user input of room ID numbers. The terminal device performs self-service by autonomously obtaining scene identification data and matching it with stored virtual object information, thereby eliminating manual operations while maintaining virtual object sharing functionality

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent introduces an automatic scene recognition mechanism as an intermediary between the user and the virtual object information system. This intermediary automatically captures the current AR scene, extracts identification data, and retrieves corresponding virtual object information from the cloud server, thereby mediating the interaction and eliminating the need for manual room ID input

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple AR scenes are supported, then scene versatility improves, but user memory burden increases

Engineering Contradiction:
Improvemulti-scene support capabilityVSAvoidmemory burden
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system stores virtual object information in the cloud server rather than requiring users to memorize room ID numbers for multiple scenes. Each AR scene has its virtual object information copied and stored centrally, allowing users to access any scene's virtual objects without retaining memory of identification data, thereby supporting multiple scenes while minimizing user memory burden

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions the storage dimension from user memory to cloud-based database. Instead of users holding room ID numbers in their memory, the system uses a cloud server to store and manage virtual object information across multiple AR scenes, effectively moving the information burden from the user's cognitive dimension to an external storage dimension

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentEP4080464B1Multi-person augmented reality
Publication Date: 2026.02.11 GUANGDONG OPPO MOBILE TELECOMMUNICATIONS CORP LTD
  • EP4080464B1 patent drawingFigure 1~2
  • EP4080464B1 patent drawingFigure 3~5
  • EP4080464B1 patent drawingFigure 6~8

AI summary

An augmented reality (AR) processing method, an AR processing apparatus, an AR processing system, a computer readable storage medium, and an electronic device, relating to the technical field of AR. The AR processing method comprises: obtaining the current frame image acquired by a photographing module of a first terminal, extracting an image parameter of the current frame image, and sending the image parameter to the cloud, so that the cloud determines, using a pre-stored mapping result, information of a virtual object corresponding to the image parameter (S32); receiving the information of the virtual object sent by the cloud and displaying the virtual object (S34); and editing the virtual object in response to an editing operation for the virtual object (S36). Thus, operations of a user are reduced during a multi-person AR process, and the fun of multi-person AR experience can be enhanced.