AR Scene Synchronization Using Shared Material Attributes

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Solution Overview

Problem

Existing electronic devices with different hardware capabilities face challenges in synchronizing VR and AR experiences across platforms, leading to poor user experience due to the inability to implement synchronous editing of multiple scenes corresponding to the same real scene.

Innovation Solution

A method and system for synchronizing the display of augmented and virtual reality scenes by sharing attribute parameters of newly added materials between devices, including locking editing states to prevent simultaneous editing, using a server to facilitate communication and synchronization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If different electronic devices use their own independent scene editing capabilities, then each device can display VR or AR scenes according to its hardware performance, but synchronous editing of multiple scenes corresponding to the same real scene cannot be implemented

Engineering Contradiction:
Improvecross-platform compatibilityVSAvoidsynchronization information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

A server is introduced as an intermediary between multiple electronic devices to facilitate scene synchronization. The server receives scene information from one device and transmits it to other devices, enabling cross-platform compatibility while maintaining synchronization. This mediator resolves the contradiction by centralizing the coordination function that would otherwise be lost in independent device editing.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback mechanisms where changes made to a scene on one device are detected and communicated back to other devices through the server. This ensures that all devices display synchronized scene information, preventing information loss and maintaining consistency across different electronic devices with varying hardware capabilities.

Inventive Principle:
Principle #23Feedback

2Productivity

If multiple users edit scenes simultaneously on different devices, then collaborative editing is enabled, but editing conflicts occur when multiple users modify the same scene at the same time

Engineering Contradiction:
Improvecollaborative editing efficiencyVSAvoidediting consistency
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system performs preliminary actions by locking scenes or specific elements of scenes before they are edited. When a user begins editing a scene, the system marks it as being edited and prevents other users from making changes to the same scene simultaneously. This preliminary locking action resolves the contradiction by ensuring editing consistency while still allowing collaborative work on different scenes.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors editing operations and provides feedback to all connected devices. When a user completes an editing operation, the system sends update notifications to other devices, allowing them to reflect the changes. This feedback mechanism maintains reliability by ensuring all users see consistent state while enabling productive collaborative editing across multiple devices.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If scene information is synchronized in real-time across all devices, then user experience is improved, but network bandwidth and processing resources are consumed

Engineering Contradiction:
Improveuser experienceVSAvoidnetwork and processing resources
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system extracts only the essential scene information that needs to be synchronized, such as material attributes, spatial coordinates, and object properties, rather than transmitting complete scene data. By taking out only the necessary information, the system improves user experience through real-time synchronization while reducing network bandwidth and processing resource consumption.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system implements partial synchronization by updating only the specific scene elements that have changed, rather than resynchronizing entire scenes. This partial action approach maintains good user experience for the modified elements while minimizing the energy and resources required for network transmission and processing across all devices.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250391132A1Synchronous Display Method, Electronic Device, Server, and System
Publication Date: 2025.12.25 HUAWEI CLOUD COMPUTING TECHNOLOGIES CO LTD
  • US20250391132A1 patent drawing
  • US20250391132A1 patent drawing
  • US20250391132A1 patent drawing

AI summary

A synchronous display method is applied to a first electronic device and includes receiving first indication information including an attribute parameter of a newly added material in a scene presented by a second electronic device; and displaying, based on the first indication information, the newly added material in a scene presented by the first electronic device, where the newly added material has the same attribute parameter in the scene presented by the second electronic device and the scene presented by the first electronic device. The scene presented by the first electronic device and the scene presented by the second electronic device are augmented reality scenes.