AR Shared Screen Space Using Avatar Head Tracking

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Solution Overview

Problem

AR wearable devices have limited physical user interface items, battery power, and processing capability, making it difficult for users to collaborate effectively on projects, especially when sharing screens and providing limited feedback.

Innovation Solution

A 'Host' AR wearable device provides a shared screen with size and location information, along with user avatars and head orientations, which is displayed on 'Guest' devices, allowing for real-time interaction and augmentation sharing, including emoji, images, and video feeds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If AR wearable devices are used for collaboration, then real-time interaction and shared screen viewing is enabled, but the devices have limited physical user interface items, battery power, and processing capability

Engineering Contradiction:
Improvecollaboration capabilityVSAvoidinterface controls
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a cloud-based server system as an intermediary that handles complex processing tasks, screen sharing, and coordination between multiple AR devices. This allows the wearable devices themselves to remain simple while still enabling sophisticated collaborative functionality through remote server assistance

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The AR wearable devices are designed to perform multiple functions including screen sharing, avatar display, spatial tracking, and real-time communication through a unified platform, reducing the need for separate dedicated devices for each function

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If AR wearable devices provide more functions, then collaboration effectiveness improves, but battery power is limited

Engineering Contradiction:
ImprovefunctionalityVSAvoidbattery power
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The cloud server acts as an energy-offloading intermediary, performing computationally intensive tasks such as video encoding, spatial mapping, and real-time rendering remotely. This significantly reduces the energy burden on the wearable devices while maintaining advanced functionality

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system uses periodic updates and asynchronous communication to share screen content and avatar positions, rather than continuous high-bandwidth transmission. This reduces energy consumption while maintaining real-time collaboration effectiveness

Inventive Principle:
Principle #19Periodic action

3Ease of operation

If AR wearable devices share screen space with avatars and real-time feedback, then collaboration immersion improves, but processing capability is limited

Engineering Contradiction:
Improvecollaboration immersionVSAvoidprocessing capability
Core Design Contradiction:
Ease of operationVSPower

Solution Approach 1:

The cloud-based processing system handles the computationally intensive tasks of real-time video processing, avatar generation, and spatial coordinate transformation, allowing the wearable devices to focus on display and user interaction with minimal local processing requirements

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

Instead of requiring each device to process and display the complete shared screen content independently, the system transmits compressed video streams and rendered avatars to each device, reducing the processing burden on individual wearables while maintaining immersive collaboration

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12475658B2Augmented reality shared screen space
Publication Date: 2025.11.18 SNAP INC
  • US12475658B2 patent drawing
  • US12475658B2 patent drawing
  • US12475658B2 patent drawing

AI summary

Systems, methods, and computer readable media for an augmented reality (AR) shared screen space. Examples relate to a host augmented realty (AR) device sharing a screen and a relative location of the AR device to the screen with guest AR devices where the guest AR devices share a relative location of the guest AR devices to a copy of the screen displayed on the display of the guest AR devices and where the users of the AR devices may see each other's location with the use of avatars around the shared screen and add augmentations to the shared screen. The yaw, roll, and pitch of the head of the avatars tracks the movement of the head of the user of the AR wearable device.