AR Virtual Object Shading via Light Distribution Estimation

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Solution Overview

Problem

Existing augmented reality systems fail to consider shading effects when superimposing virtual objects onto real spaces, leading to uncomfortable appearances due to illumination states.

Innovation Solution

An augmented reality system that includes a feature part extraction unit, a light distribution characteristics estimation unit, and an image correction unit to estimate light distribution and apply shading effects to virtual objects, ensuring natural representation regardless of real-space illumination.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If only color balance of the entire object image is considered for correction, then the processing is simple, but the virtual object appears unnatural under different illumination conditions

Engineering Contradiction:
Improveprocessing simplicityVSAvoidnatural appearance of virtual object
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent extracts multiple feature parts from different regions of the captured image (e.g., ceiling, wall, floor) to estimate light distribution characteristics locally. Each region provides information about illumination from different directions, enabling region-specific shading effect application to the virtual object, thereby achieving natural appearance under various illumination conditions while maintaining manageable processing complexity through structured regional analysis

Inventive Principle:
Principle #3Local quality

2Productivity

If shading effects are not considered in virtual object rendering, then the rendering process is faster and simpler, but the virtual object appears uncomfortable and unnatural to observers

Engineering Contradiction:
Improverendering speedVSAvoidnatural appearance of virtual object
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent performs preliminary extraction of light distribution characteristics from the captured image by analyzing color values of multiple feature parts before rendering the virtual object. This pre-computed illumination information is then applied during rendering to generate shading effects, allowing the system to achieve natural appearance without significantly increasing real-time rendering complexity, as the complex light analysis is performed in advance

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9639991B2Augmented reality provision system
Publication Date: 2017.05.02 FUJIFILM CORP
  • US9639991B2 patent drawing
  • US9639991B2 patent drawing
  • US9639991B2 patent drawing

AI summary

Provided are an augmented reality provision system, a method, and a non-transitory computer readable medium capable of displaying a virtual object in a very natural representation form regardless of a state of an illumination in a real space. A plurality of same color patches with the same color are extracted from a captured image including a target. Light distribution characteristics of light with which the target is irradiated are estimated from a relationship between color values in the plurality of same color patches. An object image to which a visual effect in which the virtual object is irradiated with the light has been given depending on the estimated light distribution characteristics is obtained by correcting a color of an original object image indicating the virtual object.