Augmented Reality Social Networking via Spatial Content Anchoring
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Solution Overview
Problem
Current social media platforms lack innovative ways to enhance social networking and communication using augmented reality, particularly in real-world environments, where users can interact with and share information about objects and locations in a dynamic and immersive manner.
Innovation Solution
A system utilizing a cloud network and client devices with an object tracking model to detect and overlay digital content onto real-world objects, allowing users to share and view AR data, including text, images, and feedback, in real-time or near-real-time across connected devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If static app or web pages are used for social media platforms, then users can share images, videos, and information, but the communication method lacks innovation and immersion in real-world environments
Solution Approach 1:
The patent transitions from 2D static screens to 3D augmented reality by overlaying digital content onto the real-world environment. The AR interface projects images, videos, and communications onto physical surfaces and objects, adding a spatial dimension to social networking that enables immersive interaction in real-world settings.
Solution Approach 2:
The system introduces an AR interface as an intermediary layer between users and the real world. This intermediary projects and anchors digital content onto physical surfaces, mediating the interaction between virtual social networking elements and the tangible environment, thereby enhancing communication without replacing the physical world.
2Adaptability or versatility
If augmented reality is implemented to overlay digital content onto real-world objects, then immersion and interactivity are enhanced, but system complexity increases
Solution Approach 1:
The AR interface is designed to perform multiple functions within a single system: projecting images, playing videos, displaying communications, anchoring content to surfaces, and enabling user interactions. This multi-functionality consolidates what would otherwise require separate systems into one unified AR platform, managing complexity while enhancing versatility.
Solution Approach 2:
The system automatically detects surfaces and objects in the real world and dynamically anchors AR content to them without requiring manual configuration. The AR interface self-adjusts to the environment, detecting spatial relationships and positioning digital content appropriately, which reduces the complexity of setup and maintenance.
3Measurement precision
If object tracking models are used to detect and anchor AR content, then digital information can be precisely overlaid onto real-world objects, but processing requirements and computational complexity increase
Solution Approach 1:
The system pre-processes and anchors AR content to detected surfaces and objects before user interaction occurs. By performing object detection, surface identification, and content positioning in advance, the system reduces real-time computational requirements during actual AR rendering and user interaction, managing power consumption while maintaining precision.
4Productivity
If real-time AR content sharing is enabled across connected devices, then user collaboration and communication are enhanced, but network bandwidth and data transmission requirements increase
Solution Approach 1:
The AR content is anchored to specific local surfaces and objects in the real world, with each location having its own contextualized digital content. This localization allows users to share and interact with content specific to their physical environment without requiring transmission of entire virtual worlds, reducing data requirements while maintaining collaborative efficiency.
Data Source
AI summary
Systems and methods for social networking using augmented reality are disclosed. A network may receive, from a plurality of client devices, a request to connect to a server. The server may be associated with an object, such as a landmark or a product. The server may serialize an AR world including the object and content associated with the object and send, to the plurality of client devices, data indicative of the AR world. The server via network may receive, from a first client device among the plurality of client devices, an indication of user input associated with the AR world. The indication of user input may comprise text data, digital image data, or user feedback. The indication of user input may be broadcast to the plurality of client devices.


