Augmented Reality Social Platform with Spatial Reservation
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Solution Overview
Problem
Current virtual reality solutions lack integration with other technologies, are limited in scope and usability, and do not provide a social aspect, leading to a lack of practicality and novelty that wears off quickly as users explore a solitary, non-realistic virtual world.
Innovation Solution
An augmented reality-based social platform that integrates avatar creation, map generation, auxiliary application integration, and commercial conversion modules, allowing users to interact with each other and the real world, creating a dynamic and ever-changing virtual landscape with endless possibilities for exploration and social interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If VR software creates completely immersive dream-like virtual worlds, then user engagement is initially high due to novelty, but usability and practicality deteriorate and novelty wears out quickly
Solution Approach 1:
The patent merges virtual reality elements with real-world mapping, combining the immersive qualities of VR with the familiarity and practicality of real-world locations. Users can explore virtual representations of actual places they know, maintaining novelty while preserving usability and extending engagement duration through recognizable environments.
Solution Approach 2:
The system dynamically adapts the virtual environment by allowing users to customize their avatars and interactively modify virtual spaces. The virtual world responds to user actions and can be constantly recreated and co-created by users, preventing novelty wearout through continuous transformation and personalization.
2Reliability
If VR software focuses on single-specific tasks, then functional reliability is improved, but adaptability and social interaction capabilities deteriorate
Solution Approach 1:
The patent implements a universal VR platform that can perform multiple functions including social interaction, exploration, customization, and collaboration. The system supports various user roles and activities within the same virtual environment, allowing users to switch between different tasks and interactions without requiring separate applications.
Solution Approach 2:
The virtual platform is segmented into modular components including avatar creation modules, map generation modules, and auxiliary application integration modules. These segmented functions can be independently configured and combined to create reliable task-specific experiences while maintaining overall system versatility.
3Ease of operation
If VR software creates limited movement options, then control simplicity is improved, but exploration capability and user freedom deteriorate
Solution Approach 1:
The patent extends movement beyond traditional limited VR gestures by implementing multi-dimensional navigation capabilities. Users can move freely through virtual representations of real-world spaces, accessing different locations and perspectives while maintaining intuitive control mechanisms that build on familiar movement patterns.
4Adaptability or versatility
If VR software integrates multiple technologies and applications, then adaptability and functionality are improved, but system complexity deteriorates
Solution Approach 1:
The patent employs intermediary modules that facilitate integration between different technologies and applications. The auxiliary application integration module and user data integration module act as intermediaries, managing connections between external systems and the core VR platform, thereby reducing overall system complexity while maintaining high adaptability.
Data Source
AI summary
An example of an augmented reality based social platform can include the computer implemented modules of: an avatar creation module for creating user based avatars which can be manipulated within the social platform, a map generation module for creating an augmented map of a real-world location, said map generation module capable of integrating platform user interactable objects with corresponding real-world objects, an auxiliary application integration module capable of integrating a non-platform based application with its platform based counterparts, and a commercial conversion module capable of spatially reserving area, surfaces, pathways, interactable objects or a combination thereof within the augmented map for exclusive usage rights of one, or a collection of, avatar(s). A platform can also include a user data integration module capable of integrating non platform based user information with its platform based counterpart.


