Augmented Reality System Personalization via Segmentation

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Solution Overview

Problem

Current augmented reality systems lack the ability to provide personalized and interactive experiences that account for individual user preferences and real-world locations, often resulting in inconsistent and unsynchronized augmented reality object presentations across multiple users in the same environment.

Innovation Solution

An augmented reality system that utilizes a client/server architecture, including an experience component, orientation component, position component, and interaction component, to manage and present augmented reality objects aligned with real-world locations, allowing for user-specific experiences and interactions based on real-time user input and location data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If augmented reality systems present virtual objects at real-world locations, then users can interact with augmented reality objects, but the system cannot provide personalized experiences that adapt to individual user preferences and settings

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the augmented reality experience into separate configurable components (virtual object properties, interaction modes, presentation parameters) that can be independently customized for each user. The experience component manages user profiles and preferences, while the presentation component handles the actual rendering with configurable parameters, allowing personalization without requiring complete system redesign.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts augmented reality object properties based on individual user preferences and settings. The presentation component receives user-specific parameters and modifies virtual object characteristics in real-time, enabling adaptive experiences that respond to user identities and preferences while maintaining a stable core system architecture.

Inventive Principle:
Principle #15Dynamics

2Reliability

If the system provides synchronized augmented reality experiences for multiple users at the same location, then user interaction and engagement are enhanced, but the system complexity increases

Engineering Contradiction:
Improveexperience synchronizationVSAvoidmulti-user coordination complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms where the experience component tracks user interactions and preferences, and the presentation component adjusts augmented reality object properties accordingly. This feedback loop enables synchronized experiences by continuously monitoring user behavior and adapting the virtual environment to maintain consistency across multiple user views while preserving individual customization.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The presentation component serves multiple users simultaneously with a single unified architecture that handles both synchronization and personalization. The experience component manages both individual user profiles and group-level coordination, allowing the system to provide customized experiences for each user while maintaining overall system simplicity through shared resources and common processing logic.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Manufacturing precision

If the system aligns virtual objects with real-world locations using visual landmarks and markers, then spatial registration accuracy is improved, but the difficulty of detecting and measuring real-world features increases

Engineering Contradiction:
Improvespatial registration accuracyVSAvoidreal-world feature detection difficulty
Core Design Contradiction:
Manufacturing precisionVSDifficulty of detecting and measuring

Solution Approach 1:

The system uses visual landmarks and markers as intermediary elements that bridge the gap between the physical and virtual worlds. These predefined reference points are easier to detect and measure compared to arbitrary real-world features, and they serve as mediators for establishing accurate spatial relationships between virtual objects and the physical environment, simplifying the detection process while maintaining registration precision.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10037077B2Systems and methods of generating augmented reality experiences
Publication Date: 2018.07.31 ADEIA MEDIA HOLDINGS INC
  • US10037077B2 patent drawing
  • US10037077B2 patent drawing
  • US10037077B2 patent drawing

AI summary

This disclosure relates to system and methods for providing users with augmented reality experiences based on a specific location of a user. An augmented reality experience may include augmented reality objects, and/or other content. Augmented reality objects may be associated with one or more real-world locations. Requests for augmented reality experience may include identifications of real-world locations of client computing devices, and/or other information. An instance of an augmented reality object may be overlaid onto visual information obtained from client computing devices. An interaction between users and/or users and one or more augmented reality objects may be facilitated.