AR Terminal Virtual Space Segmentation for Position Conflict Resolution

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Solution Overview

Problem

In augmented reality games, players using different AR games at the same location face issues with overlapping virtual object positions in the actual space, making it difficult for multiple users to share a common virtual space superimposed on the actual space.

Innovation Solution

A terminal device and server device system that identifies positions in the actual space, sets virtual spaces with defined ranges, and manages overlapping space requests to allow multiple users to share a common virtual space by transmitting content-associated information to connected terminal devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a common virtual space is used for multiple AR games at the same location, then players can access shared content, but position conflicts occur when multiple players perform actions at overlapping locations

Engineering Contradiction:
Improveshared virtual spaceVSAvoidposition conflict
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent divides the common virtual space into multiple occupying spaces, each assigned to a specific player. Each occupying space is defined by position information and range data, creating segmented zones within the shared virtual environment. This segmentation allows multiple players to simultaneously occupy and interact with the virtual space without position conflicts, as each player's actions are confined to their designated occupying space.

Inventive Principle:
Principle #1Segmentation

2Reliability

If individual virtual spaces are displayed on each player's terminal, then position conflicts are avoided, but players cannot share content in the virtual space superimposed on actual space

Engineering Contradiction:
Improveposition conflict avoidanceVSAvoidcontent sharing
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent merges individual occupying spaces into a common virtual space that is superimposed on the actual space. Multiple occupying spaces, each belonging to different players, are combined to form a shared virtual environment. This merging enables content sharing among players while maintaining the reliability of position conflict avoidance, as each player interacts with content within their own occupying space but can observe and share the broader common virtual space.

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If multiple AR games use the same actual space location, then the location is efficiently utilized, but virtual object positions overlap causing interaction problems

Engineering Contradiction:
Improvelocation utilizationVSAvoidvirtual object interaction
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent applies local quality by assigning unique position information and range parameters to each player's occupying space within the same actual space location. Each occupying space has distinct spatial characteristics defined by its position and range data, allowing multiple AR games to coexist at the same location without virtual object overlap. This enables efficient location utilization while maintaining ease of interaction, as each player's virtual objects are localized to their specific occupying space.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11321930B2Terminal device, server device, and information processing system
Publication Date: 2022.05.03 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11321930B2 patent drawing
  • US11321930B2 patent drawing
  • US11321930B2 patent drawing

AI summary

Disclosed herein is a terminal device connected to a server device in a communicable manner. The terminal device includes a position identification section that identifies a position in an actual space, a setting section that sets a virtual space associated with content associated information associated with predetermined content in the actual space, the setting section setting the virtual space in an occupying space while defining a predetermined range in the actual space as the occupying space, and a performance section that receives the content associated information in the virtual space from the server device and performs predetermined information processing.