Augmented Reality Texture Synthesis for Tangible Media Interaction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Tangible media, such as coloring books and artist canvases, resist translation into electronic form due to their physically interactive nature, limiting the extension of electronic media benefits to creative activities like art and children's play.

Innovation Solution

A system and method for augmented reality image transformation that allows users to interact with real-time virtual 3D representations of their 2D creations, using texture synthesis to extend the augmented reality representation to unseen surfaces, enabling real-time interaction and collaboration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If tangible media like coloring books and artist canvases are used, then physical interaction and creative engagement are maintained, but environmental cost increases and storage efficiency decreases

Engineering Contradiction:
Improvephysical interactionVSAvoidenvironmental cost
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent creates digital copies of tangible media (coloring books, artist canvases) that can be viewed and interacted with on electronic devices. These digital copies replicate the visual and interactive experience while eliminating the need for physical materials, thereby reducing environmental cost while maintaining ease of operation through touch-screen interaction and other digital interfaces.

Inventive Principle:
Principle #26Copying

2Quantity of substance

If tangible media are translated into electronic form, then storage efficiency and distribution efficiency improve, but physical interaction and creative engagement are lost

Engineering Contradiction:
Improvestorage efficiencyVSAvoidphysical interaction
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent replaces mechanical physical interaction (picking up books, turning pages, using physical canvases) with electronic interaction mechanisms (touch screens, stylus input, digital brushes). This substitution maintains the creative engagement and physical-like interaction experience while achieving the storage and distribution efficiency of electronic media.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Quantity of substance

If conventional electronic user interfaces are used for digital content, then storage efficiency is achieved, but the physically interactive nature of artistic creation and children's play is not replicated

Engineering Contradiction:
Improvestorage efficiencyVSAvoidinteractive nature
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic, responsive electronic interfaces that adapt to user input in real-time, replicating the physical feedback and interactivity of tangible media. The system responds to touch, pressure, and motion inputs with corresponding visual and tactile feedback, making the electronic interface as adaptable and engaging as physical media for creative activities.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9652895B2Augmented reality image transformation
Publication Date: 2017.05.16 DISNEY ENTERPRISES INC
  • US9652895B2 patent drawing
  • US9652895B2 patent drawing
  • US9652895B2 patent drawing

AI summary

There is provided a system and method for augmented reality image transformation. In one implementation, such a system includes a system processor, a system memory, and an image transformation engine stored in the system memory. The system processor is configured to execute the image transformation engine to receive image data corresponding to an image, to detect a feature on a surface of the image, and to synthesize a texture corresponding to the feature. The system processor is further configured to execute the image transformation engine to produce an augmented reality representation of the image having the texture for display to a user, the texture covering a surface of the augmented reality representation of the image corresponding to a portion of the feature that is not visible on the surface of the image.