AR Tour Guide Location-Based Animation Overlay
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Solution Overview
Problem
Existing augmented reality systems for self-guided tours require substantial third-party intervention to manage immersive scenarios, making them overwhelming for users and limiting the integration of computer-generated animations with real-world environments.
Innovation Solution
A method and system for an augmented reality self-guided tour using a mobile computing device that receives holographic animations associated with different physical locations, geo-locates the device, and overlays selected animations onto real-time imagery, allowing users to explore environments independently without third-party assistance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If augmented reality systems use computer-generated animations integrated with real-world environments, then the immersive experience is enhanced, but the system complexity and third-party intervention requirements increase
Solution Approach 1:
The system enables self-guided tours where the mobile device autonomously manages augmented reality scenarios based on geographic location data, eliminating the need for third-party controllers. The device automatically retrieves location information, selects appropriate holographic animations, and presents them to users without external intervention.
Solution Approach 2:
Holographic animations are pre-associated with specific geographic locations and stored in the system. Before the user arrives at a location, the system has already prepared the corresponding animations, so that when the user reaches the location, the animation can be immediately presented without requiring real-time third-party selection or intervention.
2Adaptability or versatility
If augmented reality systems provide vast selection of scenarios, then the user experience variety increases, but the user interface becomes overwhelming without third-party management
Solution Approach 1:
The system continuously monitors the mobile device's geographic location and automatically selects and presents the appropriate holographic animation based on the current location. This feedback loop ensures that users are presented with relevant scenarios without being overwhelmed by the full catalog of available animations, as only location-appropriate options are displayed.
Solution Approach 2:
The system extracts and presents only the specific holographic animation relevant to the user's current geographic location, separating the relevant content from the vast selection of available scenarios. This filters out irrelevant options and presents only what the user needs at that moment, simplifying the interface while maintaining access to the full library.
3Reliability
If augmented reality requires real-time third-party control, then scenario management is centralized, but user independence and accessibility are reduced
Solution Approach 1:
The mobile device independently manages the augmented reality experience by automatically retrieving location data, selecting appropriate holographic animations from pre-associated options, and presenting them to the user. This self-service approach maintains reliable scenario management through automated logic while completely eliminating the need for third-party intervention, thereby maximizing user independence.
Data Source
AI summary
In augmented reality self-guided tour, different augmented reality views are received in a mobile computing device. One of the views presents a holographic animation of a tourable three-dimensional structure with multiple activatable points of interest disposed thereon. A geographic location of the device relative to the structure is determined and a camera of the device retrieves an image of a surrounding portion of the environment so as to compute a position in the image at which to render the animation. The animation is then projected in the display at the computed position. Upon selecting an activatable point of interest, it is determined if the geographic location matches that of the selected point of interest. If so, a different animation associated with the selected point of interest is projected in the display at the computed position.

