Augmented Reality Tracking for Gaming Machine Interaction

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Solution Overview

Problem

Current gaming machines lack features that provide enhanced excitement and increased opportunities for players to win, particularly in maintaining player interest and offering innovative ways to interact with gaming systems.

Innovation Solution

An augmented reality tracking system using a mobile device to overlay virtual 3D components over physical gaming machines, enabling interactive elements and language translation through image and audio recognition, allowing for enhanced gameplay experiences and communication with gaming machines.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional gaming machines are used, then the basic gaming function is maintained, but player excitement and winning opportunities are insufficient

Engineering Contradiction:
Improvegaming experience enhancementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a mobile device as an intermediary between the player and the gaming machine. The mobile device runs an application that communicates with the gaming machine via wireless connection, enabling augmented reality features, image recognition, and enhanced gameplay without modifying the gaming machine itself. This mediator approach allows experience enhancement while keeping the gaming machine relatively simple.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent overlays virtual 3D components onto the physical gaming machine display, adding a virtual dimension to the traditional 2D gaming interface. This creates immersive augmented reality experiences where virtual elements interact with the physical machine, enhancing player engagement without requiring complete system replacement.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If augmented reality features are added to gaming machines, then player engagement and winning opportunities increase, but infrastructure changes are required

Engineering Contradiction:
Improveplayer engagementVSAvoidimplementation ease
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

By using the mobile device as an intermediary, the patent avoids direct modification of the gaming machine infrastructure. The augmented reality features, image tags, and virtual components are delivered through the mobile application, which communicates with the gaming machine over existing wireless networks, simplifying implementation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates virtual copies and representations of gaming machine elements (such as virtual 3D components, image tags, and augmented overlays) that can be rendered on the mobile device screen. These virtual copies enhance the physical machine's functionality without requiring physical modifications to the original equipment.

Inventive Principle:
Principle #26Copying

3Loss of information

If image recognition and virtual overlay features are implemented, then language accessibility and interaction opportunities improve, but processing requirements increase

Engineering Contradiction:
Improvelanguage accessibilityVSAvoiddevice energy consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The patent implements image recognition and processing selectively - the mobile device captures images of the gaming machine, identifies specific features and language elements, and processes only the necessary portions for translation and overlay. This partial processing approach provides language accessibility without requiring continuous full-image analysis, reducing energy consumption.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9511291B2System and method for enhanced augmented reality tracking
Publication Date: 2016.12.06 LNW GAMING INC
  • US9511291B2 patent drawing
  • US9511291B2 patent drawing
  • US9511291B2 patent drawing

AI summary

Disclosed is a method for enabling an augmented reality tracking system and a mobile device to display augmented reality by overlaying a virtual 3D object over a physical 3D object. The method includes: enabling a user to capture a live camera image of a 3D object via camera on the mobile device; determining if there are image tags on the 3D object in the live camera image; using the one or more image tags to access information used by the augmented reality system; and overlaying virtual 3D objects onto a live camera image of the virtual 3D object on a display of the mobile device to produce augmented reality effects, wherein the augmented reality tracking system establishes a communication channel with the gaming machine enabling additional elements of the game to be augmented on the mobile device, and elements of the game content to be influenced by the augmented state.