Augmented Reality Trading Card Game System with 3D Animation Overlay
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Solution Overview
Problem
Traditional trading card games (TCGs) face challenges in attracting new generations due to dated gameplay experiences and inability to facilitate remote or broadcasted gameplay, while virtual TCGs lack the satisfaction of physical card ownership and collectability.
Innovation Solution
A computer-implemented method and system that uses augmented reality (AR) goggles to enhance traditional TCG gameplay by scanning physical cards, retrieving 3D animations, and superimposing them onto the cards, allowing for face-to-face or remote multiplayer and broadcast on eSports channels, while preserving the tactile experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional physical trading cards are used, then collector value and tactile experience are preserved, but gameplay experience is dated and remote play is not supported
Solution Approach 1:
The patent merges physical trading cards with augmented reality technology by placing AR markers on physical cards and using AR goggles to overlay digital content onto the physical cards. This combination preserves the tactile experience and collector value of physical cards while adding modern digital gameplay elements, animations, and remote multiplayer capabilities through the AR interface.
2Ease of operation
If virtual trading cards are used, then modern gameplay and remote play are enabled, but satisfaction of physical card ownership and collectability is lost
Solution Approach 1:
The patent uses AR markers as intermediaries that bridge the virtual and physical domains. The markers are placed on physical cards and serve as triggers for the AR system to display virtual content. This allows the physical card to maintain its collector value while enabling virtual gameplay features through the AR overlay, including remote multiplayer and digital animations.
3Adaptability or versatility
If AR goggles are introduced, then enhanced gameplay and broadcast capability are achieved, but device complexity increases
Solution Approach 1:
The AR goggles serve multiple functions: they display augmented reality content during gameplay, enable remote multiplayer through camera and communication integration, provide broadcast capability for eSports, and offer targeted advertising and tutorial content. This multi-functionality justifies the increased device complexity by consolidating multiple gaming and communication features into a single device.
Data Source
AI summary
A computer-implemented method and system to deliver enhanced augmented reality gameplay experience for Trading Card Games. The computer-implemented method includes setting up a gaming session with a plurality of Gamers through a user interface. The computer-implemented method includes scanning one or more relevant cards and identifying a Game Component represented by the relevant cards. The computer-implemented method includes retrieving a pre-defined sequence of animated movements of a 3D model of the Game Component from a database by the game server. Further, the computer-implemented method includes superimposing the sequence of animated movements onto the image of the trading card as captured by the camera of the gaming device, thereby giving the effect of the animated 3D model augmenting the real image of the static trading card so that the Game Component appears to be alive. Furthermore, the computer-implemented method includes capturing one or more actions taken on the Game Components by the Gamer by a plurality of Input Parameters. Moreover, the computer-implemented method includes detecting information on the actions captured and subsequently sending the information to the Gaming Server through the data network. The computer-implemented method includes generating Outcome Parameters by logically matching the one or more actions taken with the cards in play against one or more actions and cards in play by the opposing Gamer. The computer-implemented method also includes superimposing the actions of the Outcome Parameters thereby giving the effect of the animated 3D model augmenting the real image of the static trading card to display the consequence of the Gamers one or more actions. The computer-implemented method includes completing the gaming session until the end is reached, the end is defined by the rules of the TCGs being played.


