AR Wearable UI Repositioning Around Controller Occlusion

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Solution Overview

Problem

Conventional wearable electronic devices, such as AR glasses and VST devices, face challenges in efficiently displaying virtual objects due to fixed positioning that can be obstructed by the user's hand or controller, leading to poor usability during interactions.

Innovation Solution

The wearable electronic device dynamically adjusts the display position of virtual objects based on the use and position of controllers, synchronizing with the controller's position when in use and changing positions when not in use or placed on the ground, ensuring clear visibility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the virtual object is displayed in a fixed position, then the display system is simple and stable, but the virtual object may be obstructed by the user's hand or controller leading to poor usability

Engineering Contradiction:
Improveusability during interactionsVSAvoiddisplay position adjustment system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The display position of the virtual object is changed from fixed to dynamic, allowing it to move according to the controller's position. This enables the virtual object to avoid obstruction by the user's hand or controller during interactions, improving usability while maintaining system stability through automated position adjustment based on sensor data.

Inventive Principle:
Principle #15Dynamics

2Reliability

If the virtual object position synchronizes with the controller position, then visibility during interaction is improved, but the system complexity increases due to continuous position tracking

Engineering Contradiction:
Improvevisibility of virtual objectsVSAvoidposition synchronization system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system uses sensor data from the controller to continuously feedback the controller's position to the display system. This feedback loop enables the virtual object to synchronize its position with the controller, ensuring consistent visibility during interactions while managing system complexity through efficient data processing and rendering optimization.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If the virtual object is repositioned dynamically, then obstruction by hands or controllers is prevented, but the rendering performance and processing load increase

Engineering Contradiction:
Improveclear visibility during interactionsVSAvoidprocessing energy for dynamic rendering
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system implements dynamic repositioning of virtual objects selectively, adjusting positions based on interaction states and obstruction detection. Rather than continuously repositioning all virtual objects, the system applies position changes only when necessary (when obstruction is detected or during active interaction), reducing unnecessary processing energy while maintaining clear visibility during critical moments.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20260079575A1Wearable electronic device for displaying virtual object, operating method thereof, and recording medium
Publication Date: 2026.03.19 SAMSUNG ELECTRONICS CO LTD
  • US20260079575A1 patent drawing
  • US20260079575A1 patent drawing
  • US20260079575A1 patent drawing

AI summary

A wearable electronic device comprises, a memory storing instructions, a camera, a communication circuit, a display, and at least one processor, wherein the wearable electronic device is configured to, display, a virtual first object indicating a user interface in a first area, identify whether the first controller is in use, identify whether a first condition for setting that a display position of the virtual first object is linked to the position of the first controller is satisfied, display the virtual first object on a second area corresponding to the position of the first controller, the display position of the virtual first object being changed according to a changed position of the first controller when the position of the first controller is changed, display the virtual first object in a third area corresponding to the position of the first controller identified through the camera, and based on identifying that the first condition is not satisfied while the first controller is in use, maintain the display position of the virtual first object in the first area.