AR VR Vaping Simulation Using Particle Engine
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Solution Overview
Problem
Current augmented and virtual reality technologies do not effectively simulate the vapor formations generated by electronic vaping devices, lacking realistic visualization and immersive experiences for users.
Innovation Solution
A system that includes a processor and memory configured to receive audio and sensor data from an e-vaping device, determine vaping characteristics, and generate a vaping simulation, which is then displayed on a headset in augmented or virtual reality modes, using spatial position information and a particle engine to create a realistic vapor model.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If audio and sensor data are processed to generate realistic vapor simulations, then visualization realism is improved, but device complexity increases
Solution Approach 1:
The patent introduces a computing device as an intermediary between the vaping device sensors and the AR/VR headset display. This intermediary processes audio and sensor data to generate vapor simulations, offloading complex computational tasks from the vaping device itself while integrating with the existing AR/VR headset infrastructure.
Solution Approach 2:
The patent replaces physical vapor visualization with computational simulations. Instead of relying on actual vapor physics, the system uses audio processing and particle engines to generate visual representations of vapor formations, substituting mechanical/physical processes with computational algorithms.
2Productivity
If real-time vapor visualization is implemented, then user engagement is improved, but processing requirements increase
Solution Approach 1:
The system performs preliminary processing of audio and sensor data to extract relevant vapor characteristics before generating the full visualization. By pre-processing input data and identifying key features, the system reduces the computational burden during real-time rendering while maintaining visualization quality.
Solution Approach 2:
The patent implements partial visualization by focusing computational resources on rendering only the vapor formations within the user's field of view. The particle engine generates vapor particles selectively based on spatial position and viewing angle, reducing overall processing requirements while maintaining the immersive experience.
3Measurement precision
If spatial position information is used to enhance vapor simulation accuracy, then visualization precision is improved, but data processing complexity increases
Solution Approach 1:
The patent leverages the existing spatial tracking capabilities of AR/VR headsets for multiple purposes. The same sensors and processing systems that track user head position and orientation are also used to determine vapor particle positions and orientations, eliminating the need for separate spatial measurement systems and reducing overall complexity.
Solution Approach 2:
The system applies spatial position information locally to individual vapor particles rather than processing the entire scene uniformly. Each particle's position, orientation, and visibility are determined based on its specific spatial coordinates relative to the user's viewpoint, allowing for precise localization while optimizing processing efficiency through selective rendering.
Data Source
AI summary
A method, system, device, and/or non-transitory computer readable medium for performing age verification, the device including a memory having stored thereon computer readable instructions, and processing circuitry configured to execute the computer readable instructions to cause the device to, receive identity verification information from an adult vaper, determine a personal profile corresponding to the adult vaper based on the identity verification information, and enable operation of an electronic vaping device based on the received identity verification information and the personal profile.


