AR Video Generation with Dynamic Virtual Objects
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Solution Overview
Problem
Existing video generation technologies struggle to incorporate augmented reality (AR) effects effectively during video shooting, failing to meet the diverse and evolving requirements of users.
Innovation Solution
A video generation method that displays a preset effect resource for a target place of interest (POI) on a shooting page, allowing users to generate and interact with virtual objects, and generates a resulting video based on the shooting page effects, enhancing video shooting functions with AR capabilities.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional video generation technology is used, then the video shooting function is simple and easy to operate, but it cannot incorporate augmented reality effects and fails to meet diverse user requirements
Solution Approach 1:
The patent merges traditional video shooting functions with augmented reality effects by integrating virtual object rendering, trajectory animation, and effect resource management into a unified shooting page system. This allows users to create AR-enhanced videos without switching between separate applications, thereby improving adaptability while managing complexity through integrated design.
Solution Approach 2:
The shooting page is designed as a universal platform that can handle both traditional video shooting and AR effect generation within a single interface. The system supports multiple effect resources, various virtual object types, and different shooting modes, making it adaptable to diverse user requirements while maintaining a consistent operational framework.
2Adaptability or versatility
If preset effect resources are displayed on the shooting page, then users can access AR effects for target POI, but the interface complexity increases
Solution Approach 1:
The effect resources are segmented into preset categories and organized by target POI, allowing users to access specific AR effects through structured navigation. The shooting page divides the interface into functional zones including effect entry, virtual object display area, and control regions, making the complex AR capabilities more manageable and easier to operate.
3Adaptability or versatility
If virtual objects are generated and displayed moving towards target POI, then user engagement increases, but processing time and computational resources increase
Solution Approach 1:
The system performs preliminary actions by pre-defining trajectories, animation paths, and effect parameters before actual video shooting. Virtual objects are pre-configured with their movement patterns and interaction behaviors, so that during shooting, the system only needs to render and display them according to predetermined settings, reducing real-time processing time and computational overhead.
Data Source
AI summary
Provided in the present disclosure are a video generation method, apparatus and device, and a storage medium. The method includes: when a trigger operation for a preset effect entry has been received, displaying, on a photographic page, a preset effect resource for a target POI which corresponds to a first user, wherein the preset effect resource comprises at least one first virtual object, and each first virtual object is displayed on the photographic page in a manner of moving towards the target POI; generating a second virtual object on the basis of a virtual object generation control on the photographic page; when a trigger operation for the second virtual object has been received, displaying the second virtual object on the photographic page in a manner of moving towards the target POI; and then generating a resulting video on the basis of the photographic page.


