AR View Normalization for Fair Scaling in Interactive Glasses

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Solution Overview

Problem

In interactive applications, particularly video games, users with different wearable computing devices or settings may have mismatched adjustments, leading to unfair advantages during head-to-head competition due to varying optics or image settings, affecting the viewing experience and gameplay fairness.

Innovation Solution

A system that dynamically scales virtual and real-world objects viewed through augmented reality (AR) glasses to normalize the view, ensuring that all users have an even playing field by adjusting the size and sound of virtual content to match the scale of real-world objects, using machine learning algorithms and projectors to analyze and adjust the layout and attributes of the real-world space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users adjust optics or image settings on their wearable devices to view gameplay content clearly, then the user's viewing experience is improved, but other users may have unfair advantages due to different adjustment levels

Engineering Contradiction:
Improveviewing experienceVSAvoidgameplay fairness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system normalizes the viewing experience of all users by adjusting optics or images to a common reference level, ensuring that no user has an unfair advantage due to different adjustment settings. This creates an equipotential playing field where all participants view content under equivalent conditions.

Inventive Principle:
Principle #12Equipotentiality

2Adaptability or versatility

If users with different wearable devices adjust their settings independently, then each user can optimize their personal viewing comfort, but mismatched adjustments lead to unfair advantages in head-to-head competition

Engineering Contradiction:
Improvepersonal viewing optimizationVSAvoidcompetition fairness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system dynamically adjusts optical or image parameters (such as focus, magnification, or brightness) to normalize the viewing experience across different wearable devices. This ensures that competitive gameplay remains fair while still accommodating different user preferences through controlled parameter variations.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If no adjustment options are provided on wearable devices, then all users start with equal settings, but users cannot optimize their viewing experience for detailed content discernment

Engineering Contradiction:
Improvestarting equalityVSAvoidviewing optimization
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system provides adjustment options to users while simultaneously implementing normalization mechanisms that ensure all users operate from an equal baseline. This allows personal optimization without compromising competitive fairness, as the system maintains equipotential conditions for gameplay-critical content.

Inventive Principle:
Principle #12Equipotentiality

Data Source

PatentUS12469224B2Projector assisted augmented reality, adjusting AR size, shape and presentation based on real world space
Publication Date: 2025.11.11 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12469224B2 patent drawing
  • US12469224B2 patent drawing
  • US12469224B2 patent drawing

AI summary

Methods and systems for normalizing views of real world space and virtual environment of an interactive application as viewed through a pair of augmented reality glasses include receiving content of the interactive application for rendering on a display screen of the pair of augmented reality glasses. The content is streaming content provided in response to inputs provided by the user and includes virtual objects. The virtual objects are dynamically scaled to match a scale of the real world objects to a scale of the virtual objects. The content of the interactive application dynamically scaled is projected as an overlay over the real world objects of the real world space viewed through the pair of augmented reality glasses. The content that is dynamically scaled enables a normalized view between the real world space and the virtual environment.