AR Virtual Effect Scanning for Energy and Sync
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Solution Overview
Problem
Conventional methods for adding virtual effects in augmented reality environments are inefficient, as they do not intelligently determine surfaces and objects in the physical environment, fail to account for individuals within the environment, and are energy-intensive, leading to unsynchronized and wasteful virtual effects.
Innovation Solution
The development of computer systems that include methods for scanning the physical environment to detect features and individuals, allowing for dynamic updates of virtual effects based on the environment and user position, using a combination of cameras, touch-sensitive displays, and input devices to enhance user interaction and energy efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Use of energy by moving object
If conventional methods are used to add virtual effects, then the implementation is simple, but the energy consumption is high and synchronization with the physical environment is poor
Solution Approach 1:
The system performs preliminary scanning of the physical environment to detect surfaces and objects before applying virtual effects. This advance preparation allows the system to understand the environment structure beforehand, enabling efficient rendering and reducing energy consumption during actual effect application while maintaining synchronization reliability.
Solution Approach 2:
The system automatically detects and adapts to the physical environment without requiring manual user input for each effect placement. The augmented reality device autonomously scans, identifies surfaces and objects, and adjusts virtual effect placement accordingly, reducing energy-intensive manual operations while maintaining environmental synchronization.
2Reliability
If the system scans the physical environment to detect features and individuals, then the virtual effects are well-synchronized with the environment, but the processing time increases
Solution Approach 1:
The system scans and detects environmental features in advance before virtual effects need to be applied. By performing this detection preliminarily, the system builds a ready-to-use environmental model that enables rapid effect placement without time-consuming real-time analysis, thus maintaining synchronization while reducing processing delays.
Solution Approach 2:
The system performs scanning and detection at selective intervals rather than continuously, or focuses on key environmental features rather than exhaustive analysis. This partial action approach maintains sufficient synchronization quality while significantly reducing processing time and computational overhead.
3Adaptability or versatility
If the system dynamically updates virtual effects based on user position and environment, then the user experience is enhanced, but the computational complexity increases
Solution Approach 1:
The system preliminarily detects and stores environmental features and user position information before dynamic effect updates are needed. This pre-processing creates a foundation that enables efficient dynamic adaptation without requiring complex real-time computations, thus enhancing user experience while managing system complexity.
Solution Approach 2:
The system creates simplified representations or copies of environmental features and user states that can be efficiently processed for dynamic effect updates. Instead of handling full-complexity environmental models in real-time, the system uses streamlined copies that enable rapid adaptation while reducing computational complexity.
Data Source
AI summary
A computer system displays a representation of a field of view of the one or more cameras, including a representation of a portion of a three-dimensional physical environment that is in the field of view of the one or more cameras. The computer system receives a request to add a first virtual effect to the displayed representation of the field of view of the one or more cameras. In response to receiving the request to add the first virtual effect to the displayed representation of the field of view of the one or more cameras and in accordance with a determination that the first virtual effect requires a scan of the physical environment, the computer system initiates a scan of the physical environment to detect one or more features of the physical environment and displays a user interface that indicates a progress of the scan of the physical environment.


