Augmented Reality Virtual Object Adaptation to Environmental Parameters

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Solution Overview

Problem

Virtual reality and augmented reality technologies often fail to integrate seamlessly with the physical environment, resulting in a lack of immersion due to the independence of virtual and real-world elements.

Innovation Solution

An electronic device determines environmental parameters using sensors and generates display parameters to influence objects within a virtual scenario, ensuring it aligns with the real environment, thereby enhancing user experience by dynamically updating the virtual scenario based on environmental conditions such as wind, light, and humidity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual reality or augmented reality devices create virtual scenarios, then users can experience sensory simulations involving vision, hearing, and touch, but the virtual scenario fails to vary with the physical environment, reducing user immersion

Engineering Contradiction:
Improveadaptability of virtual scenario to physical environmentVSAvoidcomplexity of environmental sensing and integration system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the virtual scenario with the physical environment by integrating environmental parameters (light, sound, temperature) into the virtual reality system. Sensors detect real-world conditions and dynamically adjust virtual elements to match, creating a unified experience where virtual and physical worlds interact seamlessly.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system implements feedback loops where sensors continuously monitor environmental parameters and feed this information back to the virtual scenario generator. This real-time feedback enables the virtual environment to adapt dynamically to changes in the physical world, such as adjusting virtual lighting based on natural light conditions or modifying ambient sound based on real-world acoustic levels.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If environmental parameters are continuously monitored to update virtual scenarios, then user immersion is enhanced, but energy consumption and processing requirements increase

Engineering Contradiction:
Improvedynamic adaptation of virtual scenarioVSAvoidenergy consumption of sensing and processing system
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system applies partial action by selectively monitoring and updating only those environmental parameters that significantly impact the virtual scenario. Rather than continuously processing all sensor data, the system identifies key parameters (such as light level changes or significant sound events) and updates virtual elements only when necessary, reducing overall computational load and energy consumption.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The patent implements periodic action by updating virtual scenario elements at specific intervals or triggered by threshold-based events rather than continuously. Environmental parameters are sampled periodically, and virtual scene updates occur only when parameter changes exceed predetermined thresholds, enabling efficient resource utilization while maintaining realistic environmental adaptation.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS10295403B2Display a virtual object within an augmented reality influenced by a real-world environmental parameter
Publication Date: 2019.05.21 LENOVO (BEIJING) LTD
  • US10295403B2 patent drawing
  • US10295403B2 patent drawing
  • US10295403B2 patent drawing

AI summary

A method, electronic device, and program product is disclosed. The method may include determining an environmental parameter of an environment at a location of an electronic device. The method may include identifying a first object of a virtual scenario that relates to the environmental parameter. The method may include generating a display parameter of the first object based on the environmental parameter. The method may include displaying the first object in the virtual scenario based on the display parameter.