Augmented Reality Virtual Scene Editing via Spatial Location Mapping
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Solution Overview
Problem
Current augmented reality (AR) devices provide an unnatural user experience for editing virtual scenes, as users must edit virtual objects on a separate device rather than directly interacting with the virtual scene in the real environment.
Innovation Solution
A method and device that determine a second location in the virtual scene corresponding to a first location in the real space, allowing users to select and edit virtual objects using options such as adding, deleting, or modifying attributes, utilizing sensors and spatial location algorithms to enhance the editing process.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users edit virtual scenes on a separate device (computer), then editing functionality is provided, but the user experience becomes unnatural and detached from the real environment
Solution Approach 1:
The patent merges the editing device with the virtual scene display device by enabling direct interaction with virtual objects in the augmented reality view. Users can select and edit virtual objects (add, delete, modify attributes) by interacting with them directly in the AR scene rather than switching to a separate computer interface, thus combining viewing and editing functions into one seamless experience
Solution Approach 2:
The patent introduces an intermediary editing mechanism that bridges the real and virtual worlds. When a user interacts with a virtual object in the AR scene, the system detects the interaction, presents editing options through the AR interface, and executes edits without requiring physical transfer to another device. This intermediary process maintains the naturalness of AR interaction while providing full editing functionality
2Ease of operation
If users interact with virtual objects directly in the AR scene, then operation naturalness improves, but precise selection and editing control becomes more difficult
Solution Approach 1:
The patent segments the interaction process into distinct phases: detection phase (identifying user intent toward a virtual object), presentation phase (showing editing options), and execution phase (applying the edit). This segmentation allows the system to maintain natural AR interaction while ensuring precise object selection through structured interaction protocols
Solution Approach 2:
The patent implements feedback mechanisms where the system detects user interactions with virtual objects, provides visual or haptic feedback to confirm selection, and presents editing options only after successful object identification. This feedback loop ensures precise object selection while maintaining the naturalness of direct AR interaction
Data Source
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AI summary
A method and a device for editing a virtual scene, and a non-transitory computer-readable storage medium are provided. The method includes: determining a second location, in the virtual scene played on a terminal, which corresponds to a first location of the terminal in a real space; generating one or more virtual objects editable within a predetermined range of the second location in the virtual scene; displaying an edit option in the virtual scene, after an edit request for the virtual object is detected; editing the virtual scene by using the edit option; and displaying the edited virtual scene. In this way, when the terminal plays the virtual scene, the virtual scene can be edited according to the detected edit request, so that the user can edit the virtual scene while viewing it, which makes the user's operation experience more natural, thereby improving the user's experience on augmented reality devices.