AR Voice Call Avatar Synchronization

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Voice calls lack the visual element that video calls provide, and traditional video calls require high bandwidth and a Wi-Fi connection, limiting their accessibility and usability.

Innovation Solution

A communication device that uses augmented reality to create a graphical representation of the calling party within a selected living environment, synchronizing the avatar's mouth movements with the voice signal, allowing for an immersive voice call experience without the need for high bandwidth.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If video call is used to provide visual element, then visual communication quality is improved, but bandwidth consumption increases and Wi-Fi connection requirement limits accessibility

Engineering Contradiction:
Improvevisual communication qualityVSAvoidbandwidth consumption
Core Design Contradiction:
Loss of informationVSQuantity of substance

Solution Approach 1:

The patent extracts only the essential visual element (avatar representation of the calling party) from full video calling, eliminating the need for high-bandwidth video transmission while maintaining visual communication quality. This selective extraction allows visual interaction over standard voice call bandwidth.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent uses avatar copies or representations of the calling party instead of actual video feeds. These graphical avatars are rendered locally or transmitted as simplified data, consuming minimal bandwidth while providing visual presence and improving communication quality.

Inventive Principle:
Principle #26Copying

2Loss of information

If video call is used to provide visual element, then visual communication quality is improved, but device compatibility and network accessibility deteriorate due to Wi-Fi requirement

Engineering Contradiction:
Improvevisual communication qualityVSAvoidnetwork accessibility
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The patent removes the Wi-Fi dependency by extracting only the essential visual avatar data that can be transmitted over standard cellular networks, making visual communication accessible on all networks including 4G/5G and EDGE.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The avatar-based visual calling system works universally across all network types (Wi-Fi, 4G, 5G, EDGE) and devices, providing adaptability and versatility that full video calling lacks. The system functions as a universal visual communication solution regardless of network availability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Loss of information

If avatar with synchronized mouth movement is created, then sense of connectedness is enhanced, but processing complexity increases

Engineering Contradiction:
Improvesense of connectednessVSAvoidprocessing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent creates simplified avatar copies with animated mouth movements that synchronize with voice audio. This copying approach enhances the sense of connectedness through visual feedback while keeping processing complexity manageable by using pre-rendered or algorithmically generated avatar animations rather than full video processing.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9191620B1Voice call using augmented reality
Publication Date: 2015.11.17 T MOBILE INNOVATIONS LLC
  • US9191620B1 patent drawing
  • US9191620B1 patent drawing
  • US9191620B1 patent drawing

AI summary

A communication device that promotes an augmented reality voice call is disclosed. The communication device comprises a processor, a memory, and an application stored in the memory that, when executed by the processor, identifies a calling party or called party of a voice call of the communication device, downloads an avatar, wherein the avatar is a graphical representation associated with the calling party or called party; the application creates an image combining the avatar and a graphical representation of a living environment selected by the user of the communication device, and presents the image on a display of the communication device during the voice call.