AR/VR Attention Pointers for Out-of-View Content Changes

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Solution Overview

Problem

Smart glasses provide limited display capabilities, leading to missed information due to content outside the user's field of view, which can result in improper actions, confusion, and decreased situational awareness.

Innovation Solution

The method and system generate attention pointers within the user's field of view to draw attention to content and changes outside the field of view, using dynamic configurations such as highlights and borders that adapt to objects moving into or out of view, and interact with user movements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If content is displayed all around the user in AR/VR virtual screens, then the amount of information visible increases, but the user cannot notice changes outside the field of view

Engineering Contradiction:
Improveamount of informationVSAvoidmissed content changes
Core Design Contradiction:
Quantity of substanceVSLoss of information

Solution Approach 1:

An attention pointer intermediary element is introduced to bridge the gap between out-of-view content and user attention. The pointer acts as a mediator that translates distant or peripheral content into a form that captures user notice within the central field of view, solving the problem of information overload without awareness of changes.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical/physical action of user head movement or scanning with an automated computational system. The system automatically detects content changes outside the field of view and generates appropriate attention pointers, substituting manual exploration with automated digital assistance.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If the user focuses attention on the job at hand, then task performance improves, but information presented is missed due to lack of attention

Engineering Contradiction:
Improvetask performanceVSAvoidmissed information
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system implements a feedback loop where content changes are detected and trigger attention pointers that provide feedback to the user. This allows the user to maintain focus on tasks while the system actively monitors and communicates relevant information changes back to the user through the pointer mechanism.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs self-service by automatically monitoring content changes and generating attention pointers without requiring user intervention. The user simply needs to maintain task focus while the system independently manages information awareness by detecting changes and presenting them through appropriate pointers.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If smart glasses provide limited display capability, then device portability and comfort improve, but information visibility and awareness decrease

Engineering Contradiction:
Improvedevice portabilityVSAvoidinformation visibility
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent extends the display dimensionality by placing virtual screens in three-dimensional space around the user rather than limiting information to a single flat display surface. This allows comprehensive information presentation while maintaining the compact form factor of smart glasses, as content can be distributed spatially rather than competing for limited screen real estate.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentEP4113257B1Method and system for spawning attention pointers for drawing attention of a user in a virtual screen display with augmented and virtual reality
Publication Date: 2025.07.30 HONEYWELL INTERNATIONAL INC
  • EP4113257B1 patent drawingFigure 1~2
  • EP4113257B1 patent drawingFigure 3~4
  • EP4113257B1 patent drawingFigure 5~6

AI summary

A method and system for generating attention pointers, including: displaying, in a display of a mobile device, an object within and outside a field of view (FOV) of an user wherein the object outside the FOV are real objects; monitoring, by a processor of the mobile device, for a change in the object within and outside the FOV; in response to a change, generating by the processor one or more attention pointers within the FOV of the user for directing user attention to the change in the object which is either inside or outside the FOV; and displaying, by the processor, on a virtual screen within the FOV to the user, the one or more attention pointers wherein the one or more attention pointers are dynamically configured to interact with the user in response to detections based on a movement of the user or the object within or outside the FOV of the user.