Interactive AR/VR Attraction Audio for Real-Time Guest Tracking

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Solution Overview

Problem

Existing amusement park attractions lack immersive interactive experiences that dynamically respond to guest interactions, movements, and preferences, limiting the engagement and personalization of audio and visual stimuli.

Innovation Solution

An attraction system that utilizes sensors to track guest actions, movements, and preferences, adjusting augmented and virtual reality imagery and audio in real-time through an array of speakers and controllers to create personalized and interactive experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional audio systems are used in amusement park attractions, then the system complexity is low, but the immersion and interactivity experience is limited

Engineering Contradiction:
Improveinteractive experienceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The audio system is segmented into multiple independent speakers distributed throughout the attraction space, each capable of playing audio independently. This segmentation allows the system to create directional and positional audio effects while maintaining modular complexity that can be managed through distributed architecture

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements real-time feedback loops where sensors detect guest actions and states, the controller processes this information, and the audio system dynamically adjusts its output accordingly. This closed-loop feedback mechanism enables interactivity while managing complexity through automated real-time adaptation

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If audio is played from fixed locations, then the system complexity is low, but the ability to provide personalized and dynamic audio responses is limited

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidaudio control complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The audio system transitions from static, fixed-location playback to dynamic audio delivery where speaker selection, volume levels, and audio content are continuously adjusted based on real-time guest detection. This dynamic adaptation enables personalization while the automated control system manages the complexity of real-time adjustments

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system dynamically changes multiple audio parameters including volume, frequency, phase, and speaker activation based on guest detection data. These parameter changes enable personalized audio experiences while the automated control algorithms manage the complexity of coordinating multiple parameter adjustments across the speaker array

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12591406B2System and method for generating interactive media
Publication Date: 2026.03.31 UNIVERSAL CITY STUDIOS LLC
  • US12591406B2 patent drawing
  • US12591406B2 patent drawing
  • US12591406B2 patent drawing

AI summary

An attraction system includes a display that operates to present augmented reality and/or virtual reality (AR/VR) imagery to a guest in an interactive space. The system includes an audio controller that operates an array of speakers that are distributed throughout the interactive space and a controller having one or more processors. The one or more processors are operable to receive data indicative of a state of the guest (e.g., an action, movement, or gesture of the guest, an input received from an input device). The one or more processors are also operable to adjust the AR/VR imagery in response to the state of the guest, and instruct the audio controller to operate the array of the speakers to provide interactive audio based on the state of the guest and such that the interactive audio presents to the guest as though originating from a dynamic portion of the AR/VR imagery.