AR VR Location-Based Attraction Simulation System

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Solution Overview

Problem

There is a lack of solutions to simulate and preserve defunct theme park attractions and historical events, preventing enthusiasts from experiencing these attractions in a immersive and interactive manner.

Innovation Solution

An augmented reality (AR) and virtual reality (VR) location-based system that uses site IDs, geolocation-based look-up tables, and crowd-sourced content to recreate past attractions and preserve present ones, allowing users to experience them through mobile devices and VR headsets, combining CGI and live-action footage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of energy

If traditional theme park attractions are decommissioned, then operational costs are reduced and maintenance is minimized, but the ability to provide immersive experiences of past attractions is lost

Engineering Contradiction:
Improveoperational costVSAvoidattraction experience
Core Design Contradiction:
Loss of energyVSLoss of information

Solution Approach 1:

The patent creates digital copies of defunct attractions through VR and AR simulations. Users can experience replicated versions of past attractions via mobile devices and VR headsets, preserving the attraction experience without requiring the physical attraction to operate. This copying approach maintains the entertainment value while eliminating ongoing operational costs.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions the attraction experience from physical three-dimensional space to digital virtual space. By using VR and AR technologies, the system recreates past attractions in a digital dimension, allowing users to interact with and experience defunct attractions through software applications on mobile devices and headsets.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If location-based AR/VR simulations are implemented, then immersive experience of past attractions is enabled, but device complexity and technical requirements increase

Engineering Contradiction:
Improveimmersive experienceVSAvoidtechnical requirement
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent designs the AR/VR simulation system to work across multiple device types including mobile phones, tablets, and VR headsets. The simulation service can be accessed through various platforms, making the technology universally applicable rather than requiring a single complex dedicated system. This multi-functionality approach reduces the barrier to entry while maintaining immersive experience quality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10127730B2Augmented reality and virtual reality location-based attraction simulation playback and creation system and processes for simulating past attractions and preserving present attractions as location-based augmented reality and virtual reality attractions
Publication Date: 2018.11.13 HUDDY JASON KRISTOPHER
  • US10127730B2 patent drawing
  • US10127730B2 patent drawing
  • US10127730B2 patent drawing

AI summary

An augmented reality and virtual reality location-based attraction simulation playback and creation system that simulates past attractions and preserves present attractions as location-based augmented reality and virtual reality simulations and processes for simulating past attractions and preserving present attractions as location-based augmented reality and virtual reality simulations of the attractions are disclosed.