AR/VR Authoring Software for Low-Skill Content Creation
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Solution Overview
Problem
Existing AR and VR devices face high costs and complexity in content creation, require extensive programming skills, and lack efficient user-interaction data analysis, limiting their adoption across various industries.
Innovation Solution
A system with authoring software that includes a repository of virtual objects, scenario authoring tools, and data pipeline modules, allowing non-programmers to create and publish AR/VR content, and analyze user-interaction data for improved user experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If traditional methods are used to create AR/VR content, then content can be created with basic tools, but it requires extensive programming skills and is time-consuming
Solution Approach 1:
The patent introduces an intermediary authoring system that mediates between simple user inputs and complex AR/VR content generation. This system includes templates, drag-and-drop interfaces, and automated code generation that translates user-friendly actions into sophisticated programming operations, eliminating the need for users to directly write complex code while still producing professional-quality AR/VR content
Solution Approach 2:
The system performs preliminary actions by pre-configuring templates, asset libraries, and code structures before the user begins content creation. Common AR/VR scenarios are pre-programmed with standard interactions, physics behaviors, and rendering pipelines, allowing users to simply select and customize pre-built components rather than building everything from scratch, significantly reducing development time
2Ease of manufacture
If traditional AR/VR content creation methods are used, then content can be created, but it requires extensive programming skills
Solution Approach 1:
The content creation process is segmented into distinct, manageable modules including asset selection, template choice, parameter configuration, and publishing. Each module presents only the relevant controls and options for that specific task, hiding complex programming details behind simplified interfaces. This modular approach allows users to work with high-level concepts without needing to understand the underlying complex systems
Solution Approach 2:
The system uses copying by providing pre-built templates and asset libraries that can be replicated and customized. Instead of requiring users to create unique AR/VR experiences from scratch, the system offers reusable patterns and components that can be copied, modified, and adapted to specific needs, reducing both the skill level required and the complexity of the creation process
3Measurement precision
If current AR/VR devices are used, then devices can function as designed, but they cannot accurately analyze user-interaction data
Solution Approach 1:
The patent implements comprehensive feedback mechanisms that capture user interactions with AR/VR content and feed this data back to the authoring system. Sensors track user movements, eye gaze, interaction timing, and task completion metrics, providing precise measurement of user behavior. This feedback loop enables accurate analysis of how users engage with content while maintaining a manageable system through automated data processing and standardized metrics
Data Source
AI summary
Provided herein are embodiments of a system for representing, persisting, authoring and publishing immersive reality simulations. The system may include an authoring software, wherein the authoring software may include an AR or VR virtual objects and scenario authoring tool, a published AR or VR experience, a data pipeline module. and a dashboard module. The system may be used for creating educational and training content for AR and VR environments.


