AR/VR Game Console Connections for Multi-User HMD Interaction

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Solution Overview

Problem

Traditional video game consoles provide limited interaction experiences as they are connected to a single television set and controlled by a single hand-held controller, despite advancements in processing power and graphics resolution.

Innovation Solution

A home video game console with multiple audio/video and controller connections for Head Mounted Displays (HMDs) and hand-held controllers, allowing for enhanced interaction through inertial movement sensors and wireless communication, supporting augmented and virtual reality experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single controller and single television connection is used, then the device complexity is low, but the user interaction experience and immersion are limited

Engineering Contradiction:
Improveuser interaction experienceVSAvoidconnection structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The video game console is designed with multiple types of connections (HDMI, USB, wireless controllers, head-mounted display connections) that can support various devices and interaction modes. This multi-functionality allows the same console to adapt to different gaming experiences including traditional TV gaming, virtual reality with head-mounted displays, and wireless controller gaming, thereby improving user interaction experience while managing device complexity through standardized interfaces

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The connection system is segmented into multiple independent connection types (video connections, audio connections, controller connections, power connections) that can be used independently or in combination. This segmentation allows users to select only the connections they need for their desired experience, reducing the effective complexity while maintaining versatility

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If multiple head-mounted displays are connected, then user engagement and interaction are enhanced, but the device complexity and connection requirements increase

Engineering Contradiction:
Improvemulti-user interaction capabilityVSAvoidconnection structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The console incorporates multiple head-mounted display connections (at least two HDMI or USB connections) that can simultaneously support multiple users with head-mounted displays. Each connection is designed to be universally compatible with various head-mounted display devices, allowing multiple users to engage in immersive gaming experiences simultaneously without requiring separate dedicated systems for each user

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent combines multiple connection types (video, audio, control signals) into integrated interfaces that can handle multiple functions through single connections. This merging reduces the overall number of separate connections needed while maintaining the capability to support multiple head-mounted displays with full audio-visual-control functionality

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS12517570B2Home and portable augmented reality and virtual reality game consoles
Publication Date: 2026.01.06 MULLEN JEFFREY D
  • US12517570B2 patent drawing
  • US12517570B2 patent drawing
  • US12517570B2 patent drawing

AI summary

Systems and methods are provided for portable or stationary virtual reality and augmented reality video game systems. A game system that is operable of providing visual information to numerous head mounted displays are provided. A game system that is operable to receive, and recharge, numerous rechargeable batteries is also provided.