AR/VR Depth Data Transmission Thresholding

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In VR/AR systems, excessive data transmission occurs when depth information for all frames is sent from the electronic device performing rendering to the HMD device performing reprojection, even when there is little or no change in depth information.

Innovation Solution

An electronic device that transmits color information and depth information only when the amount of change in depth information exceeds a specified threshold, thereby reducing unnecessary data transmission.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If depth information for all frames is transmitted from the electronic device to the HMD device, then reprojection performance is maintained, but data transmission volume increases excessively

Engineering Contradiction:
Improvereprojection performanceVSAvoiddata transmission volume
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent extracts only the necessary depth information for transmission by comparing depth maps between frames and identifying only those pixels whose depth values have changed beyond a threshold. This selective extraction approach maintains reprojection quality by transmitting updated depth data while avoiding unnecessary transmission of unchanged depth information, thereby reducing overall data transmission volume.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Instead of transmitting complete depth information for every frame, the patent applies partial action by transmitting only the portion of depth information that has actually changed. This is achieved through frame-to-frame depth comparison and threshold-based filtering, sending depth updates only when necessary to maintain reprojection performance.

Inventive Principle:
Principle #16Partial or excessive action

2Reliability

If depth information is transmitted for every frame, then accurate reprojection is achieved, but bandwidth consumption increases

Engineering Contradiction:
Improvereprojection accuracyVSAvoidbandwidth consumption
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The system extracts only the changed portions of depth information by comparing current frame depth maps with previous frame depth maps. By identifying and extracting only those pixel depth values that exceed a change threshold, the system maintains reprojection accuracy where needed while minimizing bandwidth consumption by excluding unchanged depth data from transmission.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent implements partial transmission of depth information by sending only the necessary updates rather than complete depth maps. This selective partial transmission preserves reprojection accuracy for changed regions while significantly reducing overall bandwidth consumption compared to transmitting all depth data every frame.

Inventive Principle:
Principle #16Partial or excessive action

3Reliability

If complete depth information is transmitted continuously, then reprojection quality is maintained, but battery consumption increases

Engineering Contradiction:
Improvereprojection qualityVSAvoidbattery consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent extracts only the essential depth information that has changed between frames, avoiding transmission of redundant data. This selective extraction reduces processing requirements and transmission activity, thereby lowering battery consumption while maintaining reprojection quality through targeted depth updates.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

By transmitting only partial depth information updates rather than continuous complete depth maps, the system reduces processing load and communication activity. This partial transmission approach maintains reprojection quality for changed regions while significantly reducing battery consumption associated with continuous full-depth-information transmission.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12293549B2Electronic device providing augmented reality/virtual reality and operating method thereof
Publication Date: 2025.05.06 SAMSUNG ELECTRONICS CO LTD
  • US12293549B2 patent drawing
  • US12293549B2 patent drawing
  • US12293549B2 patent drawing

AI summary

According to an embodiment, an electronic device for providing augmented reality and operating method includes: transmitting color information indicating colors of a plurality of pixels forming a first frame and depth information indicating depths of the plurality of pixels to a first external electronic device connected through the communication circuit; obtaining color information and depth information of a second frame following the first frame; calculating an amount of change of depth information of at least one object included in the first frame and the second frame based on the depth information of the first frame and the depth information of the second frame; and transmitting the depth information of the second frame together with the color information of the second frame to the first external electronic device based on that the amount of change of the depth information is greater than or equal to the specified depth threshold.