AR VR Digital Content Representation for Collectible Ownership

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Digital content ownership lacks the collectible and gifting aspects of physical media, with consumers preferring subscription-based rental services over purchasing electronic home video licenses, and there is no straightforward way to provide a digital 'gift with purchase' experience.

Innovation Solution

The use of augmented reality (AR) or virtual reality (VR) technologies to represent and interact with digital content entitlements, allowing users to collect, display, and engage with digital media content in immersive environments, encouraging higher margin digital ownership and content discovery through interactive experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If digital content is delivered through subscription-based rental services, then user accessibility to content is improved, but content ownership value and profit margins deteriorate

Engineering Contradiction:
Improveuser accessibility to contentVSAvoidprofit margins
Core Design Contradiction:
Ease of operationVSLoss of energy

Solution Approach 1:

The patent creates virtual copies of physical media collections in AR/VR environments. Users can replicate their physical media ownership experience digitally through scanned covers, artwork, and virtual shelving, allowing subscription services to offer ownership-like experiences without transferring actual content ownership, thereby preserving profit margins while maintaining user accessibility.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions digital content delivery from traditional 2D interfaces to immersive 3D AR/VR environments. This dimensional shift creates new value propositions by allowing users to visualize and interact with their content collections in spatial environments, differentiating subscription offerings and enabling premium features that maintain higher profit margins.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If digital content ownership is implemented without physical media, then distribution efficiency is improved, but collectible and gifting aspects deteriorate

Engineering Contradiction:
Improvedistribution efficiencyVSAvoidcollectible and gifting aspects
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The patent scans and replicates physical media artifacts (covers, artwork, packaging) into digital formats that can be displayed in AR/VR environments. These virtual copies preserve the aesthetic and collectible qualities of physical media while maintaining the distribution efficiency of digital delivery, allowing digital ownership to include tangible-like elements for gifting and collection purposes.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces AR/VR virtual environments as intermediaries between digital content delivery and physical media experiences. These virtual spaces serve as mediators that restore collectible and gifting aspects by providing immersive displays, virtual shelving, and interactive elements that bridge the gap between efficient digital distribution and the tactile satisfaction of physical media ownership.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If AR/VR representations are implemented for digital content entitlements, then user interaction and ownership experience are improved, but system complexity increases

Engineering Contradiction:
Improveuser interaction experienceVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements a unified AR/VR platform that handles multiple functions: displaying content collections, enabling user interactions, managing entitlements, and providing gifting capabilities. This multi-functional approach consolidates complexity into a single system rather than requiring separate solutions for each feature, making the increased complexity manageable and reusable across different content types and delivery models.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent enables the AR/VR system to automatically scan, import, and organize physical media artifacts into virtual collections. The system self-configures virtual shelving, arranges content displays, and manages entitlement representations without requiring manual setup, thereby reducing the operational complexity burden on users despite the underlying system sophistication.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10269158B2Augmented or virtual reality digital content representation and interaction
Publication Date: 2019.04.23 ADEIA MEDIA HOLDINGS INC
  • US10269158B2 patent drawing
  • US10269158B2 patent drawing
  • US10269158B2 patent drawing

AI summary

Systems and methods for presenting augmented reality (AR) or virtual reality (VR) representations of digital content entitlements owned by a user are provided. An AR or VR environment is generated in which the AR or VR representations are presented to simulate a physical collection of media. The user is allowed to interact with the AR or VR representations, thereby triggering one or more actions, such as presentation of the corresponding digital content, presentation of additional, related content, presentation of an option to engage in a purchase transaction for related content or products, etc.