AR/VR Eye Tracking via Embedded Content Glints

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Solution Overview

Problem

Eye tracking in augmented and virtual reality (AR/VR) systems typically relies on light-emitting diodes (LEDs) fixed to head-mounted devices (HMDs), increasing hardware cost and footprint, and power consumption.

Innovation Solution

Embedding glints into AR/VR content frames for eye tracking, using image sensors to detect light intensity data from these glints, allowing for the determination of eye orientation without the need for external LEDs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If LEDs are fixed to the HMD for eye tracking, then eye tracking accuracy is improved, but hardware cost and footprint increase

Engineering Contradiction:
Improveeye tracking accuracyVSAvoidhardware complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent extracts the light source function from external LEDs and embeds it within the display content itself. The display device generates glints directly in the visual content, eliminating the need for separate LED components on the HMD while maintaining eye tracking functionality.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The display content serves multiple functions: it provides the visual AR/VR experience for the user and simultaneously acts as the light source for eye tracking. The glints embedded in the content fulfill both content delivery and eye tracking illumination purposes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If LEDs are fixed to the HMD for eye tracking, then eye tracking functionality is achieved, but power consumption increases

Engineering Contradiction:
Improveeye tracking functionalityVSAvoidpower consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent merges the content display function and eye tracking illumination function into a single process. The same display hardware and power supply serve both purposes, eliminating the need for separate LED power consumption.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The display content serves itself dual purposes: entertaining/informing the user while simultaneously providing the light patterns needed for eye tracking. The system uses its own operational resources (display output) to achieve the eye tracking function.

Inventive Principle:
Principle #25Self-service

3Difficulty of detecting and measuring

If external LEDs are used for eye tracking, then glint detection is simplified, but hardware cost increases

Engineering Contradiction:
Improveglint detection simplicityVSAvoidhardware cost
Core Design Contradiction:
Difficulty of detecting and measuringVSEase of manufacture

Solution Approach 1:

The patent creates optical copies of light sources within the digital content domain. Instead of physical LEDs, virtual light sources (glints) are rendered in the display content, which are then detected by the existing image sensor without requiring additional hardware components.

Inventive Principle:
Principle #26Copying

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Reduces hardware complexity and power consumption in HMDs while maintaining accurate eye tracking for interactive AR/VR experiences.

Implementation Method 1

obtaining, via the image sensor, light intensity data corresponding to the one or more content frames of the AR/VR content stream that include the plurality of glints, wherein the light intensity data includes a projection of an eye of the user of the HMD having projected thereon the plurality of glints

Methodology Applied
Scientific EffectLight reflection: Reflection

Data Source

PatentUS10976817B2Method and device for eye tracking with content-embedded glints
Publication Date: 2021.04.13 APPLE INC
  • US10976817B2 patent drawing
  • US10976817B2 patent drawing
  • US10976817B2 patent drawing

AI summary

In one implementation, a method includes: synthesizing an AR/VR content stream by embedding a plurality of glints provided for eye tracking into one or more content frames of the AR/VR content stream; displaying, via the one or more AR/VR displays, the AR/VR content stream to a user of the HMD; obtaining, via the image sensor, light intensity data corresponding to the one or more content frames of the AR/VR content stream that include the plurality of glints, wherein the light intensity data includes a projection of an eye of the user of the HMD having projected thereon the plurality of glints; and determining an orientation of the eye of the user of the HMD based on the light intensity data.